Uploaded November 2024 | Updated September 2026, 6 hours ago
Gem Smashers, developed by Frame Studios and published by Red Wagon Games in 2011. Based on the Game boy Advance game released in 2003.
"MANY AGES AGO...
The Earth was populated by beings that lived in peace and harmony until a fearsome scientist named IMBU and his henchmen arrived to steal earth's energy, capture all the inhabitants and lock them up in crystal cells. Miraculously, three creatures escaped: BAU, BAM and BOM. They became Gem Smashers, traveling the world to spring, spin, and smash the crystal cells where their friends are imprisoned. It's up to you to help our little heroes survive! 3 different playable characters, each with its unique speed, bounce and style: STORY MODE: 8 different worlds to play with over 100 levels. Overcome the levels and defeat the bosses. BATTLE MODE: Challenge your friends, see who truly has mastered the game."
Not much to say on this one. It's an arcade action puzzle type game. Match the colour of the gems, collect any items dropped for score and move on to the next level, simples! Well it would be if there weren't skull icons to collide with and death potions to accidently collect. We start with story mode and before you begin you can choose a character to play with. Each has slightly different stats and I go with the more balanced one. Each character will start on a different level of the map but you will have to go through them all to attain 100%.
Overall, its not a bad game but I don't think the 3D has been used to good effect. Sure the backgrounds have multilayer 3D but the the gameplay is entirely on its own 2D frontmost plane. The title screen is probably the most 3D part of the game! I suppose the unlockable artwork extras at the end of the video count as 3D. Even the 3D bonus challenge seems to be only two layers with some distance between the background fog and the gameplay area.
00:00:00 BAM Story Mode: Green Hill
00:14:45 BAU Color-Cade Mode
00:27:48 All unlocked Artwork
Gem Smashers, developed by Frame Studios and published by Red Wagon Games in 2011. Based on the Game boy Advance game released in 2003.
"MANY AGES AGO...
The Earth was populated by beings that lived in peace and harmony until a fearsome scientist named IMBU and his henchmen arrived to steal earth's energy, capture all the inhabitants and lock them up in crystal cells. Miraculously, three creatures escaped: BAU, BAM and BOM. They became Gem Smashers, traveling the world to spring, spin, and smash the crystal cells where their friends are imprisoned. It's up to you to help our little heroes survive! 3 different playable characters, each with its unique speed, bounce and style: STORY MODE: 8 different worlds to play with over 100 levels. Overcome the levels and defeat the bosses. BATTLE MODE: Challenge your friends, see who truly has mastered the game."
Not much to say on this one. It's an arcade action puzzle type game. Match the colour of the gems, collect any items dropped for score and move on to the next level, simples! Well it would be if there weren't skull icons to collide with and death potions to accidently collect. We start with story mode and before you begin you can choose a character to play with. Each has slightly different stats and I go with the more balanced one. Each character will start on a different level of the map but you will have to go through them all to attain 100%.
Overall, its not a bad game but I don't think the 3D has been used to good effect. Sure the backgrounds have multilayer 3D but the the gameplay is entirely on its own 2D frontmost plane. The title screen is probably the most 3D part of the game! I suppose the unlockable artwork extras at the end of the video count as 3D. Even the 3D bonus challenge seems to be only two layers with some distance between the background fog and the gameplay area.
00:00:00 BAM Story Mode: Green Hill
00:14:45 BAU Color-Cade Mode
00:27:48 All unlocked Artwork










