Commodore64 Longplay  - Sonic the Hedgehog @AmigaOmega
Commodore64 Longplay  - Sonic the Hedgehog  @AmigaOmega
Uploaded December 2021 | Updated September 2026, 2 hours ago
Sonic the Hedgehog unofficial Master System conversion for the Commodore64 released by Mr. SID in 2021. Developed By:-

Andreas Varga - Code & SoundFX
Oliver Lindau - Graphics
Mikkel Hastrup - Music

The game can be downloaded at https://csdb.dk/release/?id=212190
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The game does require the Ram Expansion Unit (REU) of at least 256k. With 512k or higher you can preload the whole game into ram. The REU is an official commodore unit we could have all bought back in the day to level up the C64 but it never caught on. Just maybe if we had a game of this calibre to show it off things may have turned out differently.

What a conversion though C64. Game of the year, game of the decade!! It looks and plays just like the Master System game. Some levels seem shorter and not as many enemies around, but that may just be my ageing memory of the original. The maps are similar enough that I know my way around the maps. Well at least until level 5.2. I messed up a switch after collecting the emerald and had to glitch through a door to finish the level.

Overall a great conversion and I look forward to seeing Sonic 2 :D

I'll see if I can sort level 5.2 for the Longplays site version as well as adding the bad ending and the manual.

00:00:00 Title screen
00:00:24 Green Hill
00:06:08 Bridge
00:13:20 Jungle
00:20:55 Labyrinth
00:32:02 Scrap Brain
00:40:45 Sky Base

Recorded in Winvice 3.4, PAL , 6581SID (I suspect I should have used 8580 though)
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Commodore64 Longplay - Sonic the Hedgehog

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