Uploaded December 2009 | Updated September 2026, 2 weeks ago
Just showing a bit of the level of Rainbow Man's stage in Mega Man Unlimited's game engine.
In this mode, you play as a Ninji, StarsimsUniverse favorite character. One of the reasons I made Ninji playable in the engine was for a debug style character.
The other being as a special present I wanted to give to StarsimsUniverse for helping support the game. He is designing Yoku Man's incredible maze level, which will be a secret level later in Mega Man Unlimited.
Ninji is a small character that can run through small sliding tunnels, which means you can explore areas that sometimes require sliding as Mega Man without the need to slide as Ninji. He can run faster, and jump higher than Mega Man. Although he can only shoot 1 bullet at a time. I had to balance out this character somehow.
Like Mega Man 9's Proto Mode, Ninji will NOT be part of Mega Man Unlimited's fanon story line. It's just mainly a gameplay feature, while the story & cut scenes will not be shown in this mode. So the story will still remain for the game's normal mode as Mega Man.
As you can tell, there isn't really much to show right now except to explore stages. There are no gimmicks, no enemies, no robot masters programmed yet.
So without these, the game is pretty much still in its useless and boring state. But we'll eventually get around to adding them. We still have to do more optimizing and see if we can shrink the file size more before handing it out.
So, this is why the demo for Mega Man Unlimited is not available to the public yet.
Sorry.
Oh yea, after I got to the end of the stage, I back tracked to the beginning of the level, using the game engine's reverse gravity feature. XD
Just showing a bit of the level of Rainbow Man's stage in Mega Man Unlimited's game engine.
In this mode, you play as a Ninji, StarsimsUniverse favorite character. One of the reasons I made Ninji playable in the engine was for a debug style character.
The other being as a special present I wanted to give to StarsimsUniverse for helping support the game. He is designing Yoku Man's incredible maze level, which will be a secret level later in Mega Man Unlimited.
Ninji is a small character that can run through small sliding tunnels, which means you can explore areas that sometimes require sliding as Mega Man without the need to slide as Ninji. He can run faster, and jump higher than Mega Man. Although he can only shoot 1 bullet at a time. I had to balance out this character somehow.
Like Mega Man 9's Proto Mode, Ninji will NOT be part of Mega Man Unlimited's fanon story line. It's just mainly a gameplay feature, while the story & cut scenes will not be shown in this mode. So the story will still remain for the game's normal mode as Mega Man.
As you can tell, there isn't really much to show right now except to explore stages. There are no gimmicks, no enemies, no robot masters programmed yet.
So without these, the game is pretty much still in its useless and boring state. But we'll eventually get around to adding them. We still have to do more optimizing and see if we can shrink the file size more before handing it out.
So, this is why the demo for Mega Man Unlimited is not available to the public yet.
Sorry.
Oh yea, after I got to the end of the stage, I back tracked to the beginning of the level, using the game engine's reverse gravity feature. XD


![Street Fighter II - Sheng Long is REAL 2015! [AF EDITION]
As of April 1 2015, SF II Sheng Long is in fact REAL!
Real for your own MUGEN purposes!
Additional Video Info:
- I recorded additional game audio from Twitch Plays Pokémon when I made this video......HAPPY APRIL FOOLS DAY!
- I also recorded audio from Twitchspeaks channel, which is where I hang out there from time to time.
http://www.twitch.tv/twitchspeaks
* To be perfectly honest, the text reading that was recorded from twitchspeaks here was NOT IN FACT SCRIPTED! There is at least ONE PERFECTLY timed reading sequence that goes with this video, which was NOT intentional what so ever!
Heres how to fight SFII Sheng Long!
- Download SFII character pack from: http://gcnmario.free.fr
- Player must be either Ryu or Ken using sf2ww.def. sf2ww/ryu.def or sf2ww/ken.def will NOT work.
- Must get at least 5 PERFECT matches against anyone. Do NOT lose any health at any time.
- Draw the first round against M.Bison when youve reached him as the 5th match onward.
- Do NOT use sf2ww/mbison.def for the CPU match. This will NOT unlock the fight against Sheng Long. Street Fighter II - Sheng Long is REAL 2015! [AF EDITION]](https://i.ytimg.com/vi/iEq60t7YBI0/mqdefault.jpg)







![Vore: Super Mario 64 DS - Cheep-Cheeps Return
[WARNING]: This video contains vore. If this bothers you, please go back now.
The giant Cheep-Cheep from Tiny-Huge Island has always been my favorite enemy in Super Mario 64 DS. I like to swim around and play with it when I have nothing else to do. I am so addicted to it, I purposely feed myself to it, and watch myself get swallowed whole, with plenty of lives to spare.
The fish also appeared in New Super Mario Bros. with a different skin color, under the name Cheep-Chomp. I wonder if they are related to each other.
DS-Mario
Mario, Luigi, Wario, Yoshi: DS Mario (AKA N64Mario84) Vore: Super Mario 64 DS - Cheep-Cheeps Return](https://i.ytimg.com/vi/jyxq9OwtJBk/mqdefault.jpg)