MMF2 How to - Static Movement Engine using Floating Point Movement @N64Mario
MMF2 How to - Static Movement Engine using Floating Point Movement  @N64Mario
Uploaded August 2009 | Updated September 2026, 2 weeks ago
Using absolute position, or the floating point movement method seems to have more control over movement than your regular old normal static movement engine.
This video shows the differences between the two, and how floating point movement has its use.

Multimedia Fusion 2 by Clickteam.
Song: Onimusha Buraiden - Electric Brain (MegaMan EXE's theme)
MMF2 How to - Static Movement Engine using Floating Point MovementVore: Super Mario 64 DS - Cheep-Cheeps ReturnOld MMF Games: Super Mario AdventureKoopa Shell Kicking & Dodging!Final Bison vs. KrakenMega Man Engine - SLIDE! SLIDE!MegaGoat: Debug Stage Alternate Path Take #1Mega Man ZX Advent - Minigame Model (a) - Stage 1Best Mega Man Fan Game Ending Ever!Mega Man Engine - MMF2 Progress UpdateMega Man ZX Advent - Minigame Model (a) - ALL STAGESSuper Mario Maker - Kaizo Falls: Warrior Exams
N64Mario |

MMF2 How to - Static Movement Engine using Floating Point Movement

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER