Uploaded March 2011 | Updated September 2026, 2 weeks ago
Whether or not this is the 200th video special is up to you. But in all seriousness, I don't really care what the #'s are. They don't really mean anything.
It has been so long since I've recorded anything with Mugen. So, this is like my first recording of mugen 1.0 under Windows Vista. It is also my first attempt at a wide screen video, since the new Mugen 1.0 now has this feature.
This Ryu edit of mine is actually an experimental character. Mainly to try and see if my mugen programming knowledge is still the same as it was. I also experimented with hit impact sounds of the multiple fireballs only using 1 channel, like how it's supposed to sound in Capcom's Street Fighter games.
He is mugen 1.0 compatible, even has some of the new mugen 1.0 features in him. I might release him someday, for both winmugen & mugen 1.0. ;)
Used: Snagit 5, using 'Helix YV12 YUV Codec' Compressor in 60.0 frames/sec.
Mugen Screen Size: 640 x 360
The reason why I still use snagit 5 is because I have a registry key for it. I don't have one for the latest available snagit program. As far as I can tell, the FPS looks okay. I didn't notice any sound de-sync before I uploaded this. That codec was like the only one that actually worked well. The other ones I tested just looked crappy.
Whether or not this is the 200th video special is up to you. But in all seriousness, I don't really care what the #'s are. They don't really mean anything.
It has been so long since I've recorded anything with Mugen. So, this is like my first recording of mugen 1.0 under Windows Vista. It is also my first attempt at a wide screen video, since the new Mugen 1.0 now has this feature.
This Ryu edit of mine is actually an experimental character. Mainly to try and see if my mugen programming knowledge is still the same as it was. I also experimented with hit impact sounds of the multiple fireballs only using 1 channel, like how it's supposed to sound in Capcom's Street Fighter games.
He is mugen 1.0 compatible, even has some of the new mugen 1.0 features in him. I might release him someday, for both winmugen & mugen 1.0. ;)
Used: Snagit 5, using 'Helix YV12 YUV Codec' Compressor in 60.0 frames/sec.
Mugen Screen Size: 640 x 360
The reason why I still use snagit 5 is because I have a registry key for it. I don't have one for the latest available snagit program. As far as I can tell, the FPS looks okay. I didn't notice any sound de-sync before I uploaded this. That codec was like the only one that actually worked well. The other ones I tested just looked crappy.





![Vore: Super Mario 64 DS - Cheep-Cheeps Return
[WARNING]: This video contains vore. If this bothers you, please go back now.
The giant Cheep-Cheep from Tiny-Huge Island has always been my favorite enemy in Super Mario 64 DS. I like to swim around and play with it when I have nothing else to do. I am so addicted to it, I purposely feed myself to it, and watch myself get swallowed whole, with plenty of lives to spare.
The fish also appeared in New Super Mario Bros. with a different skin color, under the name Cheep-Chomp. I wonder if they are related to each other.
DS-Mario
Mario, Luigi, Wario, Yoshi: DS Mario (AKA N64Mario84) Vore: Super Mario 64 DS - Cheep-Cheeps Return](https://i.ytimg.com/vi/jyxq9OwtJBk/mqdefault.jpg)




