Uploaded April 2018 | Updated September 2026, 5 hours ago
Game: Sonic Unleashed Mobile
Developers: Gameloft
Composers: Various Artists
Here's an .mp3 download link to the whole soundtrack as Master Emerald's original soundtrack rip is unavailable to most:
drive.google.com/open?id=1CxqhYBwBlTgq_IeAHjjmGZ7Ei14RX4tN
Game: Sonic Unleashed Mobile
Developers: Gameloft
Composers: Various Artists
Here's an .mp3 download link to the whole soundtrack as Master Emerald's original soundtrack rip is unavailable to most:
drive.google.com/open?id=1CxqhYBwBlTgq_IeAHjjmGZ7Ei14RX4tN





![Sonic 06 2D - Kingdom Valley Beta and Final Compared
Beta: Top-Left
Final: Bottom-Right
List of [Some] Differences:
1. Wooden boxes use their final design when intact but beta design when broken in the Beta.
2. Animation when passing through a rainbow ring is more accurate to original 06 in the Final.
3. Torches are present in the Beta but not the Final.
4. The area where you homing attack a 1-up box at 0:38 has a mountain covering the background in the Final.
5. Changed sprite for running on a wall in the Final.
6. There are boxes to the left of the springs at 00:55 in the final.
7. The Beta has a goal ring instead of the eagle that takes you to the next section. Alternate results screen to the final version.
Sonic 06 2D Download:
Final:
https://www.youtube.com/watch?v=bDELNiml8Jk&t (video)
https://www.dropbox.com/s/nbg7aoa5wp2av5e/STH2D%20Install.rar (mirror 1)
https://www.mediafire.com/?2ob5q7lab687u4r,5wxctt08483b0n9,ryc5rf636wv6qnt (mirror 2: multiple zip file extration)
Kingdom Valley Beta Demo 3:
https://www.youtube.com/watch?v=j0s0gYgRkd8 (video)
http://www.mediafire.com/file/9g0km129bx2cknt/STH2D+Kingdom+Valley+Install.rar (mirror 1)
http://blazefirelp.sonicstrike.net/Fangames/Sonic%20The%20Hedgehog%2006%202D/STH2D%20Kingdom%20Valley%20Install.rar (mirror 2, possibly not working) Sonic 06 2D - Kingdom Valley Beta and Final Compared](https://i.ytimg.com/vi/fKsBjdmAy6I/mqdefault.jpg)



![[#3] The first stages of 2D Boost games - but with no boost!?
another fangame time.
Rush Adventure:
Plant Kingdom 1 is pretty straightforward.
Vs. Darkness:
Again, fangames seem to lose their touch a bit once you let go of the boost.
Killing grounded enemies in a smooth manner is annoying now. I can either stop to charge a spindash for a kill, or slide, but you lose speed very quickly in a slide unless you are sliding down against a vertical wall. Its all whatever, I guess.
Music is: Dive into the Mellow - For Aquatic Mine (Sonic Adventure 2 OST) [#3] The first stages of 2D Boost games - but with no boost!?](https://i.ytimg.com/vi/gl8ftOPvn14/mqdefault.jpg)
![[#1]The first stages of 2D Boost Games - but with no boost!?
What sayst you?
rush has choppy footage, please excuse it.
I know theres a fangame here, dont hate me thx.
Rush:
Really straightforward here.
Dimensions:
These fangames sort of lose their touch when you let go of the boost, imo. Makes the stage feel really empty, wouldnt be surprised if people click off during this bit. [#1]The first stages of 2D Boost Games - but with no boost!?](https://i.ytimg.com/vi/hOczjgSS0sE/mqdefault.jpg)