Uploaded July 2019 | Updated September 2026, 7 hours ago
this is that damned stage that troubled me 8 months ago
So technically speaking, there isn't that much that is difficult looking in this stage. If you've watched all my IL speedruns this should look very familiar to you, jumping through loops and boost jumping to maximize distance. Also this is definitely my fastest RTA time for this stage, I swear. Next video is a return to vine time reverse, but a slight development on it.
some other quick tips: don't touch the invincibility box, you'll lose time, and for heaven's sake don't restart when he's doing his invincibility power-up animation, or you'll have to reset the game. And the last loop jump at 0:44 is deceptively precise.
Music: Rhythm and Balance - For White Jungle (Sonic Adventure 2)
this is that damned stage that troubled me 8 months ago
So technically speaking, there isn't that much that is difficult looking in this stage. If you've watched all my IL speedruns this should look very familiar to you, jumping through loops and boost jumping to maximize distance. Also this is definitely my fastest RTA time for this stage, I swear. Next video is a return to vine time reverse, but a slight development on it.
some other quick tips: don't touch the invincibility box, you'll lose time, and for heaven's sake don't restart when he's doing his invincibility power-up animation, or you'll have to reset the game. And the last loop jump at 0:44 is deceptively precise.
Music: Rhythm and Balance - For White Jungle (Sonic Adventure 2)

![[#3] The first stages of 2D Boost games - but with no boost!?
another fangame time.
Rush Adventure:
Plant Kingdom 1 is pretty straightforward.
Vs. Darkness:
Again, fangames seem to lose their touch a bit once you let go of the boost.
Killing grounded enemies in a smooth manner is annoying now. I can either stop to charge a spindash for a kill, or slide, but you lose speed very quickly in a slide unless you are sliding down against a vertical wall. Its all whatever, I guess.
Music is: Dive into the Mellow - For Aquatic Mine (Sonic Adventure 2 OST) [#3] The first stages of 2D Boost games - but with no boost!?](https://i.ytimg.com/vi/gl8ftOPvn14/mqdefault.jpg)
![[#1]The first stages of 2D Boost Games - but with no boost!?
What sayst you?
rush has choppy footage, please excuse it.
I know theres a fangame here, dont hate me thx.
Rush:
Really straightforward here.
Dimensions:
These fangames sort of lose their touch when you let go of the boost, imo. Makes the stage feel really empty, wouldnt be surprised if people click off during this bit. [#1]The first stages of 2D Boost Games - but with no boost!?](https://i.ytimg.com/vi/hOczjgSS0sE/mqdefault.jpg)
![[#2]The first(-ish) stages of 2D Boost Games - but with no boost!?
So the observant amongst you will know that the first stage of Gens 3DS is GHZ1, and as a classic stage, obviously that makes no sense to do. GHZ2 is straight up impossible, as the scripted falling totem section at the end of the stage requires you to boost, so Ill do both Water Palace 2 AND Tropical Resort 2 from this game instead.
Colors DS:
Pretty tight movement, and even then, I still fail to get an S-Rank, as the hang glider at the end of the stage just wastes so much time. An S-Rank with no boost is possible (see: https://www.youtube.com/watch?v=zm4J7kb7A_M , doesnt get S-Rank, but has a high enough time bonus to do so), Im just not nearly good enough to pull this off, my high score in this stage w/o boost is only 76.5k.
Generations 3DS (#1):
Comparatively easy against Tropical Resort 1. The enemy bounce into jumpdash at 3:12 to get enough distance to land on a floating platform and the slight deceleration at 3:21 to land on another floating platform are the most difficult bits. Still not difficult. [#2]The first(-ish) stages of 2D Boost Games - but with no boost!?](https://i.ytimg.com/vi/hYkCFd23JJ8/mqdefault.jpg)






![[OLD]Sonic Unleashed Mobile - Spagonia (Rooftop Run) Act 1 Speedrun (46.93 RTA)
please, check out the new run: https://youtu.be/krHQijYGFUM
interesting, not jumping at 0.14 saves about 2 secs.
Music - Through Hell and Back (by Lil Boulder, yeet)
Side thing - https://youtu.be/ojV8Lh2VY1s [OLD]Sonic Unleashed Mobile - Spagonia (Rooftop Run) Act 1 Speedrun (46.93 RTA)](https://i.ytimg.com/vi/mD5Tpki0KDQ/mqdefault.jpg)