Uploaded April 2018 | Updated September 2026, 17 hours ago
Game: Sonic Unleashed Mobile
Developers: Gameloft
Composers: Various Artists
A medley of all the songs in a game! How original...
Here's an .mp3 download link to the whole soundtrack as Master Emerald's original soundtrack rip is unavailable to most:
drive.google.com/open?id=1CxqhYBwBlTgq_IeAHjjmGZ7Ei14RX4tN
Game: Sonic Unleashed Mobile
Developers: Gameloft
Composers: Various Artists
A medley of all the songs in a game! How original...
Here's an .mp3 download link to the whole soundtrack as Master Emerald's original soundtrack rip is unavailable to most:
drive.google.com/open?id=1CxqhYBwBlTgq_IeAHjjmGZ7Ei14RX4tN


![[#3] The first stages of 2D Boost games - but with no boost!?
another fangame time.
Rush Adventure:
Plant Kingdom 1 is pretty straightforward.
Vs. Darkness:
Again, fangames seem to lose their touch a bit once you let go of the boost.
Killing grounded enemies in a smooth manner is annoying now. I can either stop to charge a spindash for a kill, or slide, but you lose speed very quickly in a slide unless you are sliding down against a vertical wall. Its all whatever, I guess.
Music is: Dive into the Mellow - For Aquatic Mine (Sonic Adventure 2 OST) [#3] The first stages of 2D Boost games - but with no boost!?](https://i.ytimg.com/vi/gl8ftOPvn14/mqdefault.jpg)
![[#1]The first stages of 2D Boost Games - but with no boost!?
What sayst you?
rush has choppy footage, please excuse it.
I know theres a fangame here, dont hate me thx.
Rush:
Really straightforward here.
Dimensions:
These fangames sort of lose their touch when you let go of the boost, imo. Makes the stage feel really empty, wouldnt be surprised if people click off during this bit. [#1]The first stages of 2D Boost Games - but with no boost!?](https://i.ytimg.com/vi/hOczjgSS0sE/mqdefault.jpg)
![[#2]The first(-ish) stages of 2D Boost Games - but with no boost!?
So the observant amongst you will know that the first stage of Gens 3DS is GHZ1, and as a classic stage, obviously that makes no sense to do. GHZ2 is straight up impossible, as the scripted falling totem section at the end of the stage requires you to boost, so Ill do both Water Palace 2 AND Tropical Resort 2 from this game instead.
Colors DS:
Pretty tight movement, and even then, I still fail to get an S-Rank, as the hang glider at the end of the stage just wastes so much time. An S-Rank with no boost is possible (see: https://www.youtube.com/watch?v=zm4J7kb7A_M , doesnt get S-Rank, but has a high enough time bonus to do so), Im just not nearly good enough to pull this off, my high score in this stage w/o boost is only 76.5k.
Generations 3DS (#1):
Comparatively easy against Tropical Resort 1. The enemy bounce into jumpdash at 3:12 to get enough distance to land on a floating platform and the slight deceleration at 3:21 to land on another floating platform are the most difficult bits. Still not difficult. [#2]The first(-ish) stages of 2D Boost Games - but with no boost!?](https://i.ytimg.com/vi/hYkCFd23JJ8/mqdefault.jpg)





