Uploaded June 2026 | Updated September 2026, 2 weeks ago
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Please Note: I do not have the raw footage listed in this description on account of my friend not wanting to have his conversations heard to anyone who views it. I have the footage uploaded privately if ever needed but will not be sharing it without good reason and permission from my friend.
This level is an absolute masterclass in design, progression, song representation and (most of the) gameplay. I personally believe the world building in this level is possibly better than any KrmaL level, and I am especially enamored by the slow drop wave. It's scenery is so otherworldly, the change from design focused/technical movements and blocks into the alien feeling landscape perfectly reflects how the song shifts. The variety of design work in parts like the drop is also to be noted, and the color work it uses is very unique and defined. Every single part feels intentional, passionate and relevant to the progression of the world building. It also helps a lot with how much I like the song, which has always spoken to me in a special way and I truly don't think any other level even with modern techniques will surmount to how well this represents this cool and beautiful song.
The gameplay is near perfect, especially the ball part and drop section. Just fantastic, fun and consistent gameplay that feels great to learn and execute. At first I found the build-up grey section to be a bit awkward, which some clicks can be, but once I got the hang of it I had very little issues there. My main issue was something totally unrelated with the creating of this level, because due to physics adjustments over the years, the blue orbs on the slopes at 81% have a tendency to break and kill you if you don't click them very lightly at just the right spot. This was never an issue when the level was made, and is entirely to be blamed on RobTop constantly adjusting how physics work because he hates his fans.
I actually got 91% on this level quite some months ago, maybe even almost a year ago at this rate. Coming back to this yesterday, I really thought my enjoyment rating would lower a lot since I never am a fan of returning to levels I dropped or stopped playing for long periods of time. But despite that mindset habit, I immediately picked up the muscle memory for everything again and regained all my consistency within 10-15 minutes. I could go further into all the aspects I love about this level but I think I've said enough to get my point across; PLEASE play this level. There is quite the learning curve but unless this style of gameplay isn't your speed, you hate the song, and have no appriciation for the visual work/world building, then I would 1000% recommend trying this out!
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ID: 30194711
Enjoyment: 9/10
Song: Razorrekker - Another World
Creator(s): Vismuth
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Thumbnail made by Farma
Uploaded on 6/16/2026
===========================================
Please Note: I do not have the raw footage listed in this description on account of my friend not wanting to have his conversations heard to anyone who views it. I have the footage uploaded privately if ever needed but will not be sharing it without good reason and permission from my friend.
This level is an absolute masterclass in design, progression, song representation and (most of the) gameplay. I personally believe the world building in this level is possibly better than any KrmaL level, and I am especially enamored by the slow drop wave. It's scenery is so otherworldly, the change from design focused/technical movements and blocks into the alien feeling landscape perfectly reflects how the song shifts. The variety of design work in parts like the drop is also to be noted, and the color work it uses is very unique and defined. Every single part feels intentional, passionate and relevant to the progression of the world building. It also helps a lot with how much I like the song, which has always spoken to me in a special way and I truly don't think any other level even with modern techniques will surmount to how well this represents this cool and beautiful song.
The gameplay is near perfect, especially the ball part and drop section. Just fantastic, fun and consistent gameplay that feels great to learn and execute. At first I found the build-up grey section to be a bit awkward, which some clicks can be, but once I got the hang of it I had very little issues there. My main issue was something totally unrelated with the creating of this level, because due to physics adjustments over the years, the blue orbs on the slopes at 81% have a tendency to break and kill you if you don't click them very lightly at just the right spot. This was never an issue when the level was made, and is entirely to be blamed on RobTop constantly adjusting how physics work because he hates his fans.
I actually got 91% on this level quite some months ago, maybe even almost a year ago at this rate. Coming back to this yesterday, I really thought my enjoyment rating would lower a lot since I never am a fan of returning to levels I dropped or stopped playing for long periods of time. But despite that mindset habit, I immediately picked up the muscle memory for everything again and regained all my consistency within 10-15 minutes. I could go further into all the aspects I love about this level but I think I've said enough to get my point across; PLEASE play this level. There is quite the learning curve but unless this style of gameplay isn't your speed, you hate the song, and have no appriciation for the visual work/world building, then I would 1000% recommend trying this out!
===========================================
ID: 30194711
Enjoyment: 9/10
Song: Razorrekker - Another World
Creator(s): Vismuth
===========================================
Thumbnail made by Farma
Uploaded on 6/16/2026










