Uploaded December 2019 | Updated September 2026, 2 weeks ago
Introducing the new terrain system (ObjectLandscapeTerrain) in UNIGINE 2.10:
- Extreme details up to 1 mm per pixel
- Dynamic modification in the runtime - craters, funnels, trenches
- Adaptive hardware tessellation with displacement mapping
- Up to 24 million materials
- Layers system with flexible blending rules
- Binoculars/scopes support (x20 / down to 1-degree FOV)
- Optimized rendering and physics performance
- Support for simultaneous non-destructive editing by a team of 3D artists
The demo is made based on Mars data (1000x1000 km segment around the Gale crater), procedurally refined. Running in 4K@60 Hz on Ryzen 7 3800x / RTX 2080 Ti / 32 GB. Uses Mars gravity coefficient for physics simulation.
More details: developer.unigine.com/en/devlog/20191225-unigine-2.10
Introducing the new terrain system (ObjectLandscapeTerrain) in UNIGINE 2.10:
- Extreme details up to 1 mm per pixel
- Dynamic modification in the runtime - craters, funnels, trenches
- Adaptive hardware tessellation with displacement mapping
- Up to 24 million materials
- Layers system with flexible blending rules
- Binoculars/scopes support (x20 / down to 1-degree FOV)
- Optimized rendering and physics performance
- Support for simultaneous non-destructive editing by a team of 3D artists
The demo is made based on Mars data (1000x1000 km segment around the Gale crater), procedurally refined. Running in 4K@60 Hz on Ryzen 7 3800x / RTX 2080 Ti / 32 GB. Uses Mars gravity coefficient for physics simulation.
More details: developer.unigine.com/en/devlog/20191225-unigine-2.10









