Neural Shading Course: Part 4 - How to Build Multi Layer Perceptron (MLP) in a Shader @NVIDIAGameDeveloper
Neural Shading Course: Part 4 - How to Build Multi Layer Perceptron (MLP) in a Shader  @NVIDIAGameDeveloper
Uploaded November 2025 | Updated September 2026, 2 weeks ago
In this video, we train a tiny MLP to generate texture pixels from UVs, then scale it up with hidden layers and better activations. We also cover gradient validation, training loops, and quality trade‑offs.

View course playlist: youtube.com/playlist?list=PL4FII4B-zM0fUVFXDePii9KjJE-uZDn3X

Access NVIDIA resources for game developers: developer.nvidia.com/industries/game-development

Learn about NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with photo-realistic visuals: developer.nvidia.com/rtx-kit
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Neural Shading Course: Part 4 - How to Build Multi Layer Perceptron (MLP) in a Shader

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