Uploaded November 2025 | Updated September 2026, 2 weeks ago
In this video, we train a tiny MLP to generate texture pixels from UVs, then scale it up with hidden layers and better activations. We also cover gradient validation, training loops, and quality trade‑offs.
View course playlist: youtube.com/playlist?list=PL4FII4B-zM0fUVFXDePii9KjJE-uZDn3X
Access NVIDIA resources for game developers: developer.nvidia.com/industries/game-development
Learn about NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with photo-realistic visuals: developer.nvidia.com/rtx-kit
In this video, we train a tiny MLP to generate texture pixels from UVs, then scale it up with hidden layers and better activations. We also cover gradient validation, training loops, and quality trade‑offs.
View course playlist: youtube.com/playlist?list=PL4FII4B-zM0fUVFXDePii9KjJE-uZDn3X
Access NVIDIA resources for game developers: developer.nvidia.com/industries/game-development
Learn about NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with photo-realistic visuals: developer.nvidia.com/rtx-kit










