Avoiding Stalls and Hitches in DirectX 12 @NVIDIAGameDeveloper
Avoiding Stalls and Hitches in DirectX 12  @NVIDIAGameDeveloper
Uploaded January 2023 | Updated September 2026, 2 weeks ago
How to identify, fix, and prevent hitches in DirectX 12 by understanding how the “critical path” affects frame time. Managing a frame’s critical path so that only reliably fast methods are on it is the key to a fluid feeling game. Learn how Nsight Systems can help you hunt down and resolve those hard-to-find hitches.

See more resources on DirectX 12 programming:
• Direct3D 12 Programming Guide: learn.microsoft.com/en-us/windows/win32/direct3d12/directx-12-programming-guide
• DX12 Do’s and Don’ts: developer.nvidia.com/dx12-dos-and-donts
• DX12 Raytracing Tutorial: developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1
• Using Nsight Systems for Fixing Stutters in Games: developer.nvidia.com/blog/using-nsight-systems-for-fixing-stutters-in-games
• Optimizing DX12 Workloads using Nsight Systems GPU Trace: youtube.com/watch?v=BwxFpZs0BsI

Watch more from this series: Building Acceleration Structures Using Async Compute: youtube.com/watch?v=ctow9BO79nA

Learn more about DirectX 12 on NVIDIA platforms: nvda.ws/3ZSkP3t
Further resources on NVIDIA Nsight Tools: nvda.ws/3GVd8kl
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Avoiding Stalls and Hitches in DirectX 12

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