Slang Shading Language Demo & Single-Source Graphics Pipeline Explained @NVIDIAGameDeveloper
Slang Shading Language Demo & Single-Source Graphics Pipeline Explained  @NVIDIAGameDeveloper
Uploaded March 2026 | Updated September 2026, 2 weeks ago
Watch the full replay of our GDC 2026 session, “We’re Speaking Your Slang-uage Here: A Proof-of-Concept Console Backend for the Slang Shading Language,” where Enduring Games shows how Slang modernizes graphics development with features like generics, interfaces, and first-class differentiable programming, then demonstrates the first public demo of Slang-compiled shaders running on current-gen console devkits while deconstructing how to map Slang’s intermediate representation to bespoke console APIs so you can use this case study as a blueprint for extending modern shading languages to proprietary systems and achieving a truly single-source graphics pipeline.

- Read our GDC 2026 announcement blog: developer.nvidia.com/blog/nvidia-rtx-innovations-are-powering-the-next-era-of-game-development
- Get started with NVIDIA tools and resources for game developers: developer.nvidia.com/industries/game-development
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Slang Shading Language Demo & Single-Source Graphics Pipeline Explained

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