Uploaded May 2020 | Updated September 2026, 1 week ago
Back to Minecraft Beta 1.7.3! Current file size: 132.83 MB [Recommended: Watch at 2x speed]
No Voice (I'll just record my progress and do some extra videos with overworld stuff instead...)
Main Objective of this series: Reach the Overworld Far Lands by travelling inside the Nether dimension without the use of glitches.
Rules:
-Beta 1.7.3
-Hard difficulty only
-No glitches
-No armor
Optional rules (I might break them eventually):
1) Episode length must be 30+ minutes.
Back to Minecraft Beta 1.7.3! Current file size: 132.83 MB [Recommended: Watch at 2x speed]
No Voice (I'll just record my progress and do some extra videos with overworld stuff instead...)
Main Objective of this series: Reach the Overworld Far Lands by travelling inside the Nether dimension without the use of glitches.
Rules:
-Beta 1.7.3
-Hard difficulty only
-No glitches
-No armor
Optional rules (I might break them eventually):
1) Episode length must be 30+ minutes.
![Minecraft Bedrock Any% Set Seed Speedrun in 3:03 (Mobile) [PB]
Difficulty: Easy, IGT: 3:03
Platform: Mobile, Version: 1.2.6.60
Seed: 1136635559
Oof I missed sub3... I still saved over 13 minutes from the old 2016 run haha Minecraft Bedrock Any% Set Seed Speedrun in 3:03 (Mobile) [PB]](https://i.ytimg.com/vi/GRRlwXYcEC4/mqdefault.jpg)
![Far Lands in 10 hours (No Wrong Warp, No Version Change) [3#]
[25.62% Progress]
The three (minor) glitches that will be used in this run are:
1) Boat upclip (actually its glitchless for the current standards)
2) Sneaking downclip (its mentioned as a bug fix, but apparently it was intended in the past, so its hard to tell if this is a glitch or not)
3) Real Time Compression: If you switch your system time from current year to next or more years, the game will speed up by a maximum of 10x increase and it will decrease logarithmically (?) after 30 seconds. This allows you to reach a theoretical speed of 43.17 m/s or around 200 km/h (the player becomes a car)
[No Wrong Warp: You cant use glitches to switch your Overworld coordinates with Nether/End ones]
Theoretical Real Time to reach Far Lands with this method without breaks:
10.09 hours
Since RTC makes everything way faster, Ill very likely finish this series and show the Far Lands :D! Far Lands in 10 hours (No Wrong Warp, No Version Change) [3#]](https://i.ytimg.com/vi/GVR05ARcz4o/mqdefault.jpg)
![[CTM] Minecraft Speedrun: Twisted Summits (00:02:04,258)
Its a CTM and also a speedrun :D
Theres no actual wool order so i decided to put the objectives randomly
MORE INFO:
Music:
OC Remix - Super Metroid Norfair Deathmarch by Mazedude
(http://ocremix.org)
Minecraft Version: 1.7.10
Difficulty: Hardcore
Map by: zang
Map download:
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2303560-m4ss1v3-r4g3cor3-mini-ctm-hardcore-hard [CTM] Minecraft Speedrun: Twisted Summits (00:02:04,258)](https://i.ytimg.com/vi/GiS0YgXzC0s/mqdefault.jpg)
![Far Lands in 10 hours (No Wrong Warp, No Version Change) [10#]
[99.99% Progress]
The three (minor) glitches that will be used in this run are:
1) Boat upclip (actually its glitchless for the current standards)
2) Sneaking downclip (its mentioned as a bug fix, but apparently it was intended in the past, so its hard to tell if this is a glitch or not)
3) Real Time Compression: If you switch your system time from current year to next or more years, the game will speed up by a maximum of 10x increase and it will decrease logarithmically (?) after 30 seconds. This allows you to reach a theoretical speed of 43.17 m/s or around 200 km/h (the player becomes a car)
[No Wrong Warp: You cant use glitches to switch your Overworld coordinates with Nether/End ones]
Theoretical Real Time to reach Far Lands with this method without breaks:
10.09 hours
Since RTC makes everything way faster, Ill very likely finish this series and show the Far Lands :D! Far Lands in 10 hours (No Wrong Warp, No Version Change) [10#]](https://i.ytimg.com/vi/HQmVnEIpnJg/mqdefault.jpg)

![FasterFlash #1 - Epic Battle Fantasy (Easy) Speedrun (00:18:09,422) [EDITED]
FasterFlash series: Online flashgames done as fast as possible
Game made by Matt Roszak and all Music made by their respective authors (not me). No copyright infringement intended.
IMPORTANT, READ BELOW BEFORE COMMENTING:
1] The audio at 3:53 until 4:49 and the ending music are muted, because of copyright issues with the 2 songs.
Those 2 songs dont allow US/other people to watch this video...
(So I HAD to remove them)
If you want to verify my run for speedrun.com... I have no clue (unless you are european)
2] There are Ads because this game uses Zelda music which belongs to Nintendo, but at least its the only thing and removing that would make a full 5 minutes without any sounds.
COMMENTARY (BELOW TIMING STUFF):
Ill update this description later... or never , but I can just say that the run was ending critically until.........................................2x kupo?
Natalie OP
(If the author of the game sees this, how much chances you have to get double kupo? lol)
Anyway, this is improvable, but the RNG for the second part
is just annoying and kupo can make you lose 5 seconds (or help you :P) EVERY SINGLE TURN.
Also...yes, any RPG flash game inspired by FF or classics is gonna be on my to do lists
TIMING STUFF:
1) Run starts on the first frame of the black screen after you press Play. (because there is no way to tell the exact moment you press the button)
2) Run ends when the screen fades to white AND on the first frame that displays the hidden background. (you can see it from the borders, Im not a magician lol) FasterFlash #1 - Epic Battle Fantasy (Easy) Speedrun (00:18:09,422) [EDITED]](https://i.ytimg.com/vi/Hc98LODYuzY/mqdefault.jpg)
![Cube Escape: The Cave Speedrun (00:05:10,927) [Any%]
WARNING: Jumpscare sounds and horror stuff in this video
I didnt expect this to be faster than Seasons... Run starts at 00:23
This run features the Intro Skip, a better method to balance the time loss from the submarine and a very small time save on the last levers...OPEN DESCRIPTION DETAILS:
Playstyle: Tablet (Pen) + Mouse buttons
The orange cursor is from my pc, its not a game feature
Accurate Timing that I used for my time (for this game):
-Time starts when the background starts to fade out (first frame of fade out) [00:00:23.891]
-Time ends when you can see the end game screen (first frame of fade in of that screen) [00:05:34.818] Cube Escape: The Cave Speedrun (00:05:10,927) [Any%]](https://i.ytimg.com/vi/IbK6PoEdt0Y/mqdefault.jpg)
![Ultimate Doom: E3M8 NM-Speed (00:20) [1# PB]
SPIDER!!!! TAKE DIS PLASMA GUN!!! :D
This is the last time I use PrBoom+ source port, next video will be probably E1M1 UV speed with Competition Doom (CN Doom) source port (and I might try to grind 9.50s at least) Ultimate Doom: E3M8 NM-Speed (00:20) [1# PB]](https://i.ytimg.com/vi/IbSnUJ5q_aA/mqdefault.jpg)
![Far Lands in 10 hours (No Wrong Warp, No Version Change) [6#]
[44.62% Progress]
The three (minor) glitches that will be used in this run are:
1) Boat upclip (actually its glitchless for the current standards)
2) Sneaking downclip (its mentioned as a bug fix, but apparently it was intended in the past, so its hard to tell if this is a glitch or not)
3) Real Time Compression: If you switch your system time from current year to next or more years, the game will speed up by a maximum of 10x increase and it will decrease logarithmically (?) after 30 seconds. This allows you to reach a theoretical speed of 43.17 m/s or around 200 km/h (the player becomes a car)
[No Wrong Warp: You cant use glitches to switch your Overworld coordinates with Nether/End ones]
Theoretical Real Time to reach Far Lands with this method without breaks:
10.09 hours
Since RTC makes everything way faster, Ill very likely finish this series and show the Far Lands :D! Far Lands in 10 hours (No Wrong Warp, No Version Change) [6#]](https://i.ytimg.com/vi/Im46yYiPock/mqdefault.jpg)
![Minecraft Survival fastest softlock Speedrun in 1:52 [PB] (Bedrock Cage Setup)
Inspired by the Super Mario Bros. TAS | RT w/o loads: 1:52.284
Seed: 4351321664971917955 | Version: 1.16.2
(Thanks @KaptainWutax for the nice libs c:)
Bedrock Cage Setup (minor issue below):
-A villager/village can create an Iron Golem, making you free with insane RNG.
(Possible Solution: Find another seed like this without a village in the loaded area)
Issue explained:
Iron golem can aggro mobs (including skeletons)
Skeletons can shoot creepers..
Creepers blow up destroying block..
Assuming the golem is lucky and never dies, they might reach my bed D:
Anyway new softlock video soon : )
Full Explanation:
BEFORE READING v v v
[Nobody verified my method yet, however I think this should be Impossible to escape in all events/conditions (hopefully xD)]
READ ABOVE ^ ^ ^
0) Softlock definition (for any game):
A situation where a game remains apparently playable, but further progress in it is impossible (without cheating), typically due to a design flaw.
1) Right clicking beds (at any moment) will set your spawnpoint in 1.15+
2) Bed respawn rules:
-The spawnpoint can only be at the same height of the bed and directly next to it, else the game will try to spawn you on top of the bed. (The last possible respawn possibility)
-You have to leave 1 space of air above each bed block and at least 2 spaces of air for respawning next to the bed.
(IF all the above conditions are false, the bed will be obstructed and you will respawn at the starting spawn area of the world)
3) The bedrock layer under the world is made of different patterns and there are specific ones that make you stuck forever. (the softlock)
4) The main ideas used to ensure you stay forever in the softlock:
-Assuming perfect RNG, theres no possible in-game event that might free you from the softlock.
-No mobs that can add/remove blocks/entities/damage will be able to free you.
-Dying will respawn you in the softlock.
-As a direct consequence of the above, changing the difficulty has no effect. (Locking on Peaceful will also prevent you to die as well)
-No item can be collected once you are trapped in the softlock (except blocks/items that cant be used or cant let you out)
5) Now if we use the knowledge of the new bed respawning system and the specific patterns of the bedrock, we can get the player get in a state where:
- The only respawning point must be enclosed in this bedrock pattern.
(This means theres no glitchless way to escape the trap, although theres also no known glitches method as well)
- We set the bed close to the bedrock, ensuring that the only suitable place for the player respawn is the enclosed bedrock pattern.
[The pattern used in this video can be found near (X:-84, Z:-56) .. and not all worlds might have this specific one (depends on close structures), but there is at least one hidden in the 0.9 billion blocks area of the overworld]
6) To do this fast, well need a TNT / explosion (glitchless), which should explain why this seed was chosen C:
7) Then we simply let the player die as fast as possible and ...here we go... we are permanently trapped in the bedrock! (Unless you cheat) Minecraft Survival fastest softlock Speedrun in 1:52 [PB] (Bedrock Cage Setup)](https://i.ytimg.com/vi/JmWjy8Gp8j4/mqdefault.jpg)
![[Minecraft] Doom Test 1 [HUD, Weapons, Health, Armor]
OPEN DESCRIPTION
Just showing what Ive done about this project, but I might switch for another one before finishing this (if Ill ever do it)... resource packs are awesome :D !
(Most features shown are incomplete, because they take a lot, but I could easily create one level with enemies, but as I said I might do that later)
Sound files were taken from the game itself, same with the textures in the video. [Minecraft] Doom Test 1 [HUD, Weapons, Health, Armor]](https://i.ytimg.com/vi/Jrp5B21iwKw/mqdefault.jpg)