Far Lands in 10 hours (No Wrong Warp, No Version Change) [3#] @Crafterdark
Far Lands in 10 hours (No Wrong Warp, No Version Change) [3#]  @Crafterdark
Uploaded June 2020 | Updated September 2026, 2 weeks ago
[25.62% Progress]
The three (minor) glitches that will be used in this "run" are:
1) Boat upclip (actually it's glitchless for the current standards)
2) Sneaking downclip (it's mentioned as a bug fix, but apparently it was intended in the past, so it's hard to tell if this is a glitch or not)
3) Real Time Compression: If you switch your system time from current year to next or more years, the game will speed up by a maximum of 10x increase and it will decrease logarithmically (?) after 30 seconds. This allows you to reach a theoretical speed of 43.17 m/s or around 200 km/h (the player becomes a car)

[No Wrong Warp: You can't use glitches to switch your Overworld coordinates with Nether/End ones]

Theoretical Real Time to reach Far Lands with this method without breaks:
10.09 hours

Since RTC makes everything way faster, I'll very likely finish this series and show the Far Lands :D!
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Crafterdark |

Far Lands in 10 hours (No Wrong Warp, No Version Change) [3#]

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