Uploaded September 2020 | Updated September 2026, 1 week ago
Inspired by the Super Mario Bros. TAS | RT w/o loads: "1:52.284"
Seed: 4351321664971917955 | Version: 1.16.2
(Thanks @KaptainWutax for the nice libs c:)
Bedrock Cage Setup (minor issue below):
-A villager/village can create an Iron Golem, making you free with insane RNG.
(Possible Solution: Find another seed like this without a village in the loaded area)
Issue explained:
Iron golem can aggro mobs (including skeletons)
Skeletons can shoot creepers..
Creepers blow up destroying block..
Assuming the golem is lucky and never dies, they might reach my bed D:
Anyway new softlock video soon : )
Full Explanation:
BEFORE READING v v v
[Nobody verified my method yet, however I think this should be "Impossible" to escape in all events/conditions (hopefully xD)]
READ ABOVE ^ ^ ^
0) "Softlock" definition (for any game):
"A situation where a game remains apparently playable, but further progress in it is impossible (without cheating), typically due to a design flaw."
1) Right clicking beds (at any moment) will set your spawnpoint in 1.15+
2) Bed respawn rules:
-The spawnpoint can only be at the same height of the bed and directly next to it, else the game will try to spawn you on top of the bed. (The last possible respawn possibility)
-You have to leave 1 space of air above each bed block and at least 2 spaces of air for respawning next to the bed.
(IF all the above conditions are false, the bed will be obstructed and you will respawn at the starting spawn area of the world)
3) The bedrock layer under the world is made of different patterns and there are specific ones that make you stuck forever. (the softlock)
4) The main ideas used to ensure you stay forever in the softlock:
-Assuming perfect RNG, there's no possible in-game event that might free you from the softlock.
-No mobs that can add/remove blocks/entities/damage will be able to free you.
-Dying will respawn you in the softlock.
-As a direct consequence of the above, changing the difficulty has no effect. (Locking on Peaceful will also prevent you to die as well)
-No item can be collected once you are trapped in the softlock (except blocks/items that can't be used or can't let you out)
5) Now if we use the knowledge of the new bed respawning system and the specific patterns of the bedrock, we can get the player get in a state where:
- The only respawning point must be enclosed in this bedrock pattern.
(This means there's no glitchless way to escape the trap, although there's also no known glitches method as well)
- We set the bed close to the bedrock, ensuring that the only suitable place for the player respawn is the enclosed bedrock pattern.
[The pattern used in this video can be found near (X:-84, Z:-56) .. and not all worlds might have this specific one (depends on close structures), but there is at least "one" hidden in the 0.9 billion blocks area of the overworld]
6) To do this fast, we'll need a TNT / explosion (glitchless), which should explain why this seed was chosen C:
7) Then we simply let the player die as fast as possible and ...here we go... we are permanently trapped in the bedrock! (Unless you cheat)
Inspired by the Super Mario Bros. TAS | RT w/o loads: "1:52.284"
Seed: 4351321664971917955 | Version: 1.16.2
(Thanks @KaptainWutax for the nice libs c:)
Bedrock Cage Setup (minor issue below):
-A villager/village can create an Iron Golem, making you free with insane RNG.
(Possible Solution: Find another seed like this without a village in the loaded area)
Issue explained:
Iron golem can aggro mobs (including skeletons)
Skeletons can shoot creepers..
Creepers blow up destroying block..
Assuming the golem is lucky and never dies, they might reach my bed D:
Anyway new softlock video soon : )
Full Explanation:
BEFORE READING v v v
[Nobody verified my method yet, however I think this should be "Impossible" to escape in all events/conditions (hopefully xD)]
READ ABOVE ^ ^ ^
0) "Softlock" definition (for any game):
"A situation where a game remains apparently playable, but further progress in it is impossible (without cheating), typically due to a design flaw."
1) Right clicking beds (at any moment) will set your spawnpoint in 1.15+
2) Bed respawn rules:
-The spawnpoint can only be at the same height of the bed and directly next to it, else the game will try to spawn you on top of the bed. (The last possible respawn possibility)
-You have to leave 1 space of air above each bed block and at least 2 spaces of air for respawning next to the bed.
(IF all the above conditions are false, the bed will be obstructed and you will respawn at the starting spawn area of the world)
3) The bedrock layer under the world is made of different patterns and there are specific ones that make you stuck forever. (the softlock)
4) The main ideas used to ensure you stay forever in the softlock:
-Assuming perfect RNG, there's no possible in-game event that might free you from the softlock.
-No mobs that can add/remove blocks/entities/damage will be able to free you.
-Dying will respawn you in the softlock.
-As a direct consequence of the above, changing the difficulty has no effect. (Locking on Peaceful will also prevent you to die as well)
-No item can be collected once you are trapped in the softlock (except blocks/items that can't be used or can't let you out)
5) Now if we use the knowledge of the new bed respawning system and the specific patterns of the bedrock, we can get the player get in a state where:
- The only respawning point must be enclosed in this bedrock pattern.
(This means there's no glitchless way to escape the trap, although there's also no known glitches method as well)
- We set the bed close to the bedrock, ensuring that the only suitable place for the player respawn is the enclosed bedrock pattern.
[The pattern used in this video can be found near (X:-84, Z:-56) .. and not all worlds might have this specific one (depends on close structures), but there is at least "one" hidden in the 0.9 billion blocks area of the overworld]
6) To do this fast, we'll need a TNT / explosion (glitchless), which should explain why this seed was chosen C:
7) Then we simply let the player die as fast as possible and ...here we go... we are permanently trapped in the bedrock! (Unless you cheat)
![[Minecraft] Doom Test 1 [HUD, Weapons, Health, Armor]
OPEN DESCRIPTION
Just showing what Ive done about this project, but I might switch for another one before finishing this (if Ill ever do it)... resource packs are awesome :D !
(Most features shown are incomplete, because they take a lot, but I could easily create one level with enemies, but as I said I might do that later)
Sound files were taken from the game itself, same with the textures in the video. [Minecraft] Doom Test 1 [HUD, Weapons, Health, Armor]](https://i.ytimg.com/vi/Jrp5B21iwKw/mqdefault.jpg)
![Minecraft Java Any% Set Seed Speedrun in 4:39 (pre1.9) [PB]
Difficulty: Easy, IGT: 4:39.400
Platform: PC, Version: 1.8.9
Seed: -9083759123289534421
Improvements.
Seed: -9083759123289534421
Unedited video: https://www.youtube.com/watch?v=xhrpGUKaR78
[Overworld I]
first dupe:10
second dupe:9
third dupe:10
villager:1
[Nether]
loading:2
[Overworld II]
loading:2
[The End]
misc:11
Total: 45 * 0.050 = 2.25 + 4:40.583 = 4:42.833 Minecraft Java Any% Set Seed Speedrun in 4:39 (pre1.9) [PB]](https://i.ytimg.com/vi/K2u_isPVCJ8/mqdefault.jpg)
![Nether Far Lands: Episode 2A Nice Nether Statue
Back to Minecraft Beta 1.7.3! Current file size: 48.1 MB [Recommended: Watch at 2x speed]
No Voice
Objective of this series: Reach the Overworld Far Lands by travelling inside the Nether dimension without the use of glitches.
Extra Rules:
- No armor for the entire adventure :c
- Hard difficulty for the entire adventure :c
- Episode length must be around 30 minutes or higher (This is a personal rule to prevent using backups to cut the challenge into a 10 minutes grind...if I have to stop earlier, Ill scrap the recording...unless the remaining part is 10 minutes and its a checkpoint part where there is no challenge at all)
Curiosity:
[Ill probably reach the Far Lands after 400 episodes] Nether Far Lands: Episode 2A Nice Nether Statue](https://i.ytimg.com/vi/K7fPS_0rl7Q/mqdefault.jpg)
![Minecraft: Eleharmonica remixed by kors k - Der Wald (kors k Remix) [Specs Overdose]
Converted using a script, still missing slider parts, slider ticks and spinner. Ill try to make this playable with all the other missing features, but i wont make this world save public for reasons (I will still make videos about my progress on this) OPEN DESCRIPTION:
Map: https://osu.ppy.sh/beatmapsets/581787#fruits/1536964
Me: https://osu.ppy.sh/users/6144467/fruits Minecraft: Eleharmonica remixed by kors k - Der Wald (kors k Remix) [Specs Overdose]](https://i.ytimg.com/vi/KKKtbpk0YQg/mqdefault.jpg)
![Minecraft Java Release 0% SSGP in 38:24 (1.11)
Seed: -8984548946132200960
0% Category: No Permanent Unlockables
What are Permanent Unlockables?
1) Achievements
2) Advancements [if 1.12+]
3) Recipes [if 1.12+]
4) Statistics (Items/Blocks/Mobs)
World Record
You Died!
[Respawn]
[Title Screen]
(The World Record is about being the only person to think of running this category)
Funny category.
Chapters:
0:00 Chapter I - Getting The First Dragon Perch
1:18 Chapter II - The Caged End Crystal Attempts
8:08 Chapter II - The Caged End Crystal Success [1/8]
8:31 Chapter III - 1st Uncaged End Crystal Attempts
12:28 Chapter III - 1st Uncaged End Crystal Success [2/8]
12:50 Chapter III - 2nd Uncaged End Crystal Attempts
19:22 Chapter III - 2nd Uncaged End Crystal Success [3/8]
19:40 Chapter III - 3rd Uncaged End Crystal Attempts
20:46 Chapter III - 3rd Uncaged End Crystal Success [4/8]
21:11 Chapter III - 4th Uncaged End Crystal Attempts
25:15 Chapter III - 4th Uncaged End Crystal Success [5/8]
25:30 Chapter III - 5th Uncaged End Crystal Attempts
29:27 Chapter III - 5th Uncaged End Crystal Success [6/8]
29:42 Chapter III - 6th Uncaged End Crystal Attempts
30:47 Chapter III - 6th Uncaged End Crystal Success [7/8]
31:02 Chapter III - Last Uncaged End Crystal Attempts
38:51 Chapter III - Last Uncaged End Crystal Success [8/8]
39:02 Chapter IV - Huge Fraud Cycle!
41:46 Chapter V - Victory Minecraft Java Release 0% SSGP in 38:24 (1.11)](https://i.ytimg.com/vi/KQr8Fj5wziE/mqdefault.jpg)
![Ultimate Doom: Episode 2 All Maps UV-Speed [1# PB]
After 1 there is 2... :D
COMMENTARY BELOW:
M1 nice
M2 nice
M3 nice
M4 2%
M5 nice
M6 stupid door
M7 my own consistent strat, its 2x slower, but worth the attempts
M8 I guess grinding 10 seconds isnt that cool, so im happy with this
M9 3 second grind for RNG clip to get orange skull? no Ultimate Doom: Episode 2 All Maps UV-Speed [1# PB]](https://i.ytimg.com/vi/LGyMEyef_5g/mqdefault.jpg)
![[CTM] Minecraft Speedrun: Waterfall Steppes (00:01:13,039)
for PUNCH in SPEEDRUN:
return RNG
LOOK THE DESCRIPTION:
Sorry Nicaron..
His run: https://www.youtube.com/watch?v=WbbQsRL72do
Music:
Shovel Knight OST
- End of Days -
Composed by:
Jake Kaufman [CTM] Minecraft Speedrun: Waterfall Steppes (00:01:13,039)](https://i.ytimg.com/vi/LJZF1D_IfMs/mqdefault.jpg)
![Minecraft Any% Set Seed Glitched Pre1.9 TAS (IGT 00:02:31,284) [No Dragon Skip/No 11 Eyes Portal]
Bad Bed ! (Note: This video is IGT only, I removed all RTA parts )
TAS Plot: Spawn, Glitched items, Nether, The End?, Dragon, The End!
MORE INFO BELOW:
Seed: 882658115306501881
Mods:
-TickrateChanger ( http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2421222-tickratechanger-change-the-speed-that-your-game )
-Forge ( https://files.minecraftforge.net/)
Music:
OC Remix https://ocremix.org/
Final Fantasy IV Zeromus Sum Game by Sbeast:
https://ocremix.org/remix/OCR03313 Minecraft Any% Set Seed Glitched Pre1.9 TAS (IGT 00:02:31,284) [No Dragon Skip/No 11 Eyes Portal]](https://i.ytimg.com/vi/Ljpm4Ned4CE/mqdefault.jpg)
![Minecraft Bedrock Any% Random Seed Peaceful Speedrun in 5:21 (Mobile) [PB]
Difficulty: Peaceful, IGT: 5:21.175
Platform: Mobile, Version: 1.2.6.60
Seed: 774682133
This is IGT edited, Full video: https://www.youtube.com/watch?v=a2WuEeqT_wE
Reupload
(The Seed is shown at the end of the run)
I cant believe how this run went soooo nicely considering I missed a sub10 two days ago Minecraft Bedrock Any% Random Seed Peaceful Speedrun in 5:21 (Mobile) [PB]](https://i.ytimg.com/vi/MBIwswEEBCw/mqdefault.jpg)
![Minecraft Enter Nether Hardcore Default in 14.150 IGT[*] (SSG) Speedrun [1.1]
So I found this seed: 7318350489960129 (Its a clone seed of hopeful)
...And I destroyed the category once again :D
IGT[*] = RTA w/o loads
Timing starts on frame before movement (frame 0) and ends when Nether Loading screen appears (last frame). [also known 1) convention] Minecraft Enter Nether Hardcore Default in 14.150 IGT[*] (SSG) Speedrun [1.1]](https://i.ytimg.com/vi/MTCk5N7dlR8/mqdefault.jpg)
![Alternate Duplication glitch [1.12.0 only] (No Crafting Table) [Status: Glitched]
I found this while doing useless attempt for Item ID manipulation lol.
Very difficult (and unpredictable), but it works.. sort of
You can also delete items [literally] if you use 2 recipes with 2x2 grid (crafting table/stone bricks/ecc) Alternate Duplication glitch [1.12.0 only] (No Crafting Table) [Status: Glitched]](https://i.ytimg.com/vi/MTy7otD0pfA/mqdefault.jpg)