NEEDY GIRL OVERDOSE Secret.txt Speedrun TAS 40:35.44 (True Ending) @GrapheneSpeedruns
NEEDY GIRL OVERDOSE Secret.txt Speedrun TAS 40:35.44 (True Ending)  @GrapheneSpeedruns
Uploaded January 2024 | Updated September 2026, 2 weeks ago
All of the content was made by Frostworth.
This includes: The TAS tools/Autoplayer, the route, the static seed generator, the custom splits viewer, and the achievements viewer that appears on each ending.
Recording of video and video editing was produced by myself.

Github to all of Frostworths public mods:
github.com/amazeedaizee
Frostworths YouTube channel: youtube.com/channel/UCIpg_d-qysK3K5ar8qeXGVw

Thumbnail art:
twitter.com/S_ABOTEN__

This run is a TAS!
T.A.S. stands for Tool Assisted Speedrun/Superplay. This is done by using one or more tools to either assist your own gameplay, or automatically play the game for you.
In this case, this was completed by using an autoplayer mod created by none other than Frostworth!
The reason there is no mouse seen anywhere is because the game was ran via commands, and not by the traditional pointing and clicking. This helps keep most of the game as consistent as possible.

So what's new with the route? How did I save ~2:39.56 from the last TAS?
To answer what changed in the route: Nothing! (Though on day 28, right before Flatline, Dinder and Hospital were swapped. But it's still the same, with 1 tiny difference). But the part that DID change is that Frostworth created a new mod that makes it so that RNG is able to be manipulated to run a specific seed every time.
As long as all of your actions are the same, and as long as you're using the same seed, you'll always get the exact same outcome.
When thinking of "seed" it's unlike Minecrafts version of "seed" that is used to generate your world. In this case, it's more like Super Mario 64 Randomizer kind of "seed", where you have very little influence unless you keep everything consistent.

Because of the ability to find and set specific seeds, this allows us to find a route that requires a grand total of ZERO reloads, so it's nothing but pure speed taking over!
Normally, there are MANY factors that can force the need to reload, if not reset the run due to the amount of timeloss. This includes, but is not limited to: Forced gaming/sex/traveling, sleeping until dusk/night, staying up late, "dinner, bath, or me?", or any of the known messages that raise or lower any of her stats.

And if you are wondering whether or not this is the absolute limit: Most likely not.
First of all, This is done by a custom program that cannot perform specific actions. And at the very least, would take lots of fixing.
Second, There is a good chance that there is a better route that is somewhere out there, and additionally, this route does not make use of a known Runaway Angel skip youtube.com/watch?v=gNhiVaaTv9U this one skip can very easily save at least a whole minute, if not more. (This person was also responsible for skipping the Rainbow Girl cutscene entirely :) youtube.com/watch?v=r4WhcM_ah4Q)
Along with a very small possible time save that can be added by remaking the route to include the human route used for Normie Life youtu.be/EzqHKK0vMQ0 (My own attempt of making a TAS for this category youtu.be/Dbs2A3GPxsc)
And there is a somewhat newer skip found that was used for Bomber Girl as well youtu.be/7x-hrqE4KVU (which was also used in Catastrophe youtu.be/6uJPiegtXN4 although it isn't as valuable to use in a Secret.txt run).
At least from what quickly comes to mind, these are the big time differences that can come to mind, at least on short notice. There is potential for this category to drop by maybe 2 minutes or so, if lucky. But I don't ever see this category ever getting lower than 35 or 36 minutes.
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NEEDY GIRL OVERDOSE Secret.txt Speedrun TAS 40:35.44 ("True Ending")

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