Resident Evil 8 | Glitchless NG+ iOS Speedrun [1:38:25 IGT] (First iOS Speedrun?) @GrapheneSpeedruns
Resident Evil 8 | Glitchless NG+ iOS Speedrun [1:38:25 IGT] (First iOS Speedrun?)  @GrapheneSpeedruns
Uploaded April 2026 | Updated September 2026, 2 weeks ago
For those unaware (because a lot of people I've talked to seemed to be surprised), yes, Resident Evil 8 is able to be played on mobile (and basically all the other RE Engine RE games (except RE9, as of right now)).
More specifically, they are available to be played on iPhone 15 and newer, as one of the major selling point was the iPhone 15's A17 chip being powerful enough to play Resident Evil games (and Death Stranding, but nobody cares about that one).
Since I decided to cave and buy an iPhone for VTubing, I decided I'd also be the first to do an RE speedrun on mobile. As far as I'm aware, there has never been an iOS speedrun for RE8, so this seems to be a first, from everything that I and others have seen.
I still use a Pixel with GrapheneOS, btw. I just use the iPhone for streaming. Fuck Apple!!!!

As for information on the run itself:
One of the first problems is that RE8 speedruns are tied to IGT, and usually require you to play deathless. The reason for this is because moderators use the timer that is displayed in the pause menu as reference to see if you are doing a continuous playthrough.
Unfortunately, iPhones are not strong enough to play the entire game in one go (at least for my iPhone (iPhone Air)), therefore, the game crashes A LOT!
The game crashes very randomly. I've seen crashes at the very start, when a lot happens, when very little happens, after 20 minutes, after 45 minutes, after an hour, you name it.
For this run, the best I could do is put the phone on top of a bag of ice, and just hope for no more than 2 crashes. I still got 1 crash at 55:10, which once again proves my point about random crashes. But at least for this crash, I'm honestly satisfied with the outcome. The crash was like 10 seconds after a checkpoint, there were no fights, there was no sign of danger, and it's fine all around. If anything, I was a little bit disoriented after getting back in the game, so I lost time, if anything.
Because of that one crash, I think the run is most likely invalidated, but there's also no way around it unless I play RE8 on a 2TB iPhone 17 Pro Max that costs $2000, while also likely needing to be inside a freezer for over an hour, just to MAYBE avoid a crash. But I'm not doing that. Sorry for being selfish.

Other than rambling about how Apple sucks, and getting one crash was unfortunate, the speedrun was somewhat mediocre. I was taught the run by my friend who does the same category, and just kinda winged it for about a week. So huge shoutout to Ari for the help!
Overall, I'm just glad to have a sub 1;40, and that's where I'll leave it at.

UPDATE:
After like a week of waiting for verification (which is weird, since the mods usually verify runs within like a day or 2), the run finally got accepted, but it was put under "XboxOneX" when it was clearly an iPhone run. I'd say there's a difference between the 2, but who am I to judge.
Too bad they didn't really lay out any rules for IOS, because there is quite a lot of variety in how the game functions.
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Resident Evil 8 | Glitchless NG+ iOS Speedrun [1:38:25 IGT] (First iOS Speedrun?)

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