Uploaded December 2020 | Updated September 2026, 2 hours ago
Need for Speed: High Stakes, known as Need for Speed: Road Challenge in Europe and South America, is a 1999 racing video game released by EA for the PlayStation and Microsoft Windows.
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This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PCSX ReArmed
Need for Speed: High Stakes, known as Need for Speed: Road Challenge in Europe and South America, is a 1999 racing video game released by EA for the PlayStation and Microsoft Windows.
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This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
--
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PCSX ReArmed
![The Amazing Spider-Man: Web of Fire (1996) [32X] - RetroArch with PicoDrive
The Amazing Spider-Man: Web of Fire is a side-scrolling action-adventure video game developed by BlueSky Software and published by Sega exclusively for the 32X add-on in North America on March 1996.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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https://www.youtube.com/Libretro
Version: 1.9.13
System: Android
Core: PicoDrive The Amazing Spider-Man: Web of Fire (1996) [32X] - RetroArch with PicoDrive](https://i.ytimg.com/vi/aHCHW0L5XJY/mqdefault.jpg)
![Mario Kart: Double Dash!! (2003) [GC] - RetroArch with Dolphin
Mario Kart: Double Dash, stylized as Mario Kart: Double Dash!!, is a racing game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube in 2003. The game is the fourth installment in the Mario Kart series and the third for home consoles after Mario Kart 64. It was preceded by Mario Kart: Super Circuit for the Game Boy Advance in 2001 and was followed by the handheld game Mario Kart DS, which was released for the Nintendo DS in 2005.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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Version: 1.8.9
System: PC
Core: Dolphin
Settings:
Driver: Vulkan
EFB Scale: x2
CPU Clock Rate: 200% Mario Kart: Double Dash!! (2003) [GC] - RetroArch with Dolphin](https://i.ytimg.com/vi/aKcTHcFgIpQ/mqdefault.jpg)
![Vectrex Pong (1998) [GCE] - RetroArch with vecx
A ball is launched from the top of the screen and heads towards the bottom, which the player must deflect it back with their paddle, earning one point with each successful deflection. The game starts off really slow, but after several hits, the ball starts speeding up to the point where it is difficult to judge and position the paddle in time to deflect the ball back.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.9
System: Nintendo Switch
Core: vecx Vectrex Pong (1998) [GCE] - RetroArch with vecx](https://i.ytimg.com/vi/aSSo5N-3UAM/mqdefault.jpg)
![Doom (1995) [PS1] - RetroArch with Beetle PSX HW
The Sony PlayStation version of #Doom was a conversion of The Ultimate Doom and Doom II by Williams Entertainment. It was released on November 16, 1995 and ran with a modified version of the Doom engine used in the Atari Jaguar port. The #PlayStation version of Final Doom was also released by the same team on October 1, 1996.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.8.8
System: PC
Core: Beetle PSX HW (0.9.44.1 9e0e95b) Doom (1995) [PS1] - RetroArch with Beetle PSX HW](https://i.ytimg.com/vi/at8Z__MeOCY/mqdefault.jpg)
![Gran Turismo 3 A-Spec (2001) [PS2] - RetroArch with PCSX2
Gran Turismo 3: A-Spec (commonly abbreviated to #GT3) is a driving simulator / racing game for the PlayStation 2. GT3 was developed by Polyphony Digital and published by Sony Computer Entertainment in 2001. The games serves as a sequel to Gran Turismo 2 on the original PlayStation. It was met with critical acclaim, both publicly and critically, shipping 1.89 million copies in Japan, 10,000 in Southeast Asia, 7.14 million in North America, and 5.85 million in Europe for a total of 14.89 million copies as of April 30, 2008, making it the best-selling game in the Gran Turismo franchise. The title received an average of 95% in Metacritics aggregate.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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https://www.youtube.com/Libretro
Version: 1.10.3
System: XBOX Series X
Core: PCSX2 Gran Turismo 3 A-Spec (2001) [PS2] - RetroArch with PCSX2](https://i.ytimg.com/vi/bA7fCjmz6s8/mqdefault.jpg)
![Colin McRae Rally 2.0 (2000) [PS1] - RetroArch with DuckStation
Colin McRae Rally 2.0 is the second rally game of Colin McRae Rally series released in 2001 developed and published by Codemasters. In 2013, Codemasters has released a remake of Colin McRae Rally 2.0 for Android,iOS and steam.
The game offers several modes including arcade (rallycross racing) and simulation, and new countries featured including Finland, Kenya and Italy. The player is able to enter the name and birth date to create new drivers or playing as existing drivers or guest. In championship mode for Novice has 4 stage per rally, Intermediate has 8 and Expert has all stages for all rallies.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: DuckStation
Settings
CPU Overclocking: 150%
GPU Renderer: Hardware (Vulkan)
Internal Resolution Scale: 5x (for 1080p)
Multisample Antialiasing: 2x MSAA
Scaled Dithering: ON
PGXP Geometry Correction: ON
PGXP Culling Correction: ON
PGXP Texture Correction: ON Colin McRae Rally 2.0 (2000) [PS1] - RetroArch with DuckStation](https://i.ytimg.com/vi/bdH63Q3T8v4/mqdefault.jpg)
![Moto-Crash + (1984) [V+G] - RetroArch with O2EM
Moto-Crash + is a motorcycle racing game. The goal is to drive as far as possible within the time limit of three minutes. The game features 4 predefined circuits (selected with the keys 1 to 4 at the start of the game) plus one random circuit generated by the computer (selected with the 0 key).
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: O2EM Moto-Crash + (1984) [V+G] - RetroArch with O2EM](https://i.ytimg.com/vi/bkFoy_u5f_s/mqdefault.jpg)
![WipEout (1995) [PS1] - RetroArch with Beetle PSX HW
#Wipeout is a futuristic racing video game developed and published by Psygnosis. It is the first game in the Wipeout series. It was originally released in 1995 for PlayStation and #MS-DOS, and later in 1996 for Sega Saturn, being a launch title for the #PlayStation.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.8.8
System: PC
Core: Beetle PSX HW
Core settings used:
Renderer: Hardware (Auto) [Vulkan]
Internal GPU Resolution - 8x
Multi-Sampled Anti-Aliasing: 1x
Texture Filtering: Nearest
Adaptive Smoothing: On
MDEC YUV Chroma Filter: ON
PGXP Operation Mode: ON
PGXP Perspective Correct Texturing: ON WipEout (1995) [PS1] - RetroArch with Beetle PSX HW](https://i.ytimg.com/vi/boAJFCWMM9s/mqdefault.jpg)
![Need for Speed: Underground (2003) [PS2] - RetroArch with PCSX2
Need for Speed: Underground is the seventh installment in the Need for Speed series, and was developed by EA Black Box and published by Electronic Arts in 2003. Two different games were produced, one for consoles and Windows, and the other for the Game Boy Advance.
#Underground rebooted the franchise, ignoring the previous Need for Speed games which featured sports cars and exotics. It was the first game in the series to offer a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in a generic city at night called Olympic City, though the city bears some resemblance to New York City, San Francisco and Los Angeles. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and was followed by Need for Speed: Underground 2 in 2004.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: RetroArch Playtest
Core: PCSX2
Settings
Renderer: D3D11
Resolution: 1080p(3xNative) Need for Speed: Underground (2003) [PS2] - RetroArch with PCSX2](https://i.ytimg.com/vi/bxreQU0-DAc/mqdefault.jpg)
![Tekken 4 (2002) [PS2] - RetroArch with PCSX2
Tekken 4 is a 2001 fighting video game developed and published by Namco as the fifth main installment in the #Tekken series, following the non-canonical release of Tekken Tag Tournament in 1999. It was released as an arcade game in 2001 and on the PlayStation 2 in 2002.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
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https://www.youtube.com/Libretro
Version: 1.9.0
System: PC
Core: PCSX2 Tekken 4 (2002) [PS2] - RetroArch with PCSX2](https://i.ytimg.com/vi/cAIjdg5rz3I/mqdefault.jpg)
![Body Harvest (1998) [N64] - RetroArch with paraLLEl RDP
Body Harvest is an action-adventure video game for the Nintendo 64 video game console, developed by DMA Design. It was intended to be a Nintendo 64 launch title, but was delayed due to its original publisher, Nintendo, having issues with the games violent themes, and eventual dropping of the title, leaving DMA to find a new publisher. It was eventually published by Midway Games and Gremlin Interactive in 1998.
In Body Harvest, players assume the role of a genetically engineered soldier, Adam Drake, who must investigate and eliminate an alien attack force that has returned once every 25 years to harvest the human population of Earth for their organic material. Being in possession of a time travel device, Drake must return to the past and do battle in five areas over a 100-year period that covers World War I-era Greece, Java in the 1940s, the United States in the 1960s, Siberia in the 1990s, and the near future (2016). The game is non-linear, as players can go anywhere and do anything within the limits of the games boundaries.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.8.8
System: PC
Core: Mupen64Plus Next (unreleased version with ParaLLEl RDP)
Settings:
Internal upscale: 4x
ParaLLEl Synchronous RDP: Off
All VI settings: On Body Harvest (1998) [N64] - RetroArch with paraLLEl RDP](https://i.ytimg.com/vi/cH3AV3B_BlI/mqdefault.jpg)