Uploaded June 2020 | Updated September 2026, 9 hours ago
Game is set to 4K native at MEDIUM settings.
CPU: Ryzen 3700X
Mobo: MSI b450 Gaming PLUS
GPU: 玄人志向 custom PowerColor 5700 XT Dual Fan. Factory unlocked boost.
RAM: Patriot VIPER Steel 16GBx2 @ 3200 MT/s cl16.
Driver: 20.4.2
Gameplay recorded with Radeon Instant REPLAY
Game is set to 4K native at MEDIUM settings.
CPU: Ryzen 3700X
Mobo: MSI b450 Gaming PLUS
GPU: 玄人志向 custom PowerColor 5700 XT Dual Fan. Factory unlocked boost.
RAM: Patriot VIPER Steel 16GBx2 @ 3200 MT/s cl16.
Driver: 20.4.2
Gameplay recorded with Radeon Instant REPLAY



![Stranger of Paradise FFO DLSS update analysis: DLSS Performance dominates native rendering!
**If you like this video, please share it, give me a like and try to subscribe to my channel. It took me a long time to prepare this video and edit it**. English subtitles (hand-made) are included, please click the CC button to use them.
In this video I carefully analyze the image quality presented by DLSS and compare it to the native image plus FSR at the corresponding presets. We also go over still images first, and then temporal stability.
Here is the run down:
[1] Do not use FPS priority mode, as it enables the engine resolution scaler. Do not use FSR if at all possible, the quality is very poor in this game.
[2] All DLSS modes have pristine (or close to pristine) temporal stability which is not present in the native resolution. FSR makes temporal shimmering problems worse and more obvious.
[3] All DLSS modes reconstruct fine geometric detail which is not present in the native image.
[4] The game has a bug where DLSS loses temporal stability in the 30 FPS and 120 FPS modes really badly. We hope Team Ninja will fix this.
[5] There is little to no difference between all three DLSS presets, even Performance DLSS reconstructs all detail favorably.
[6] On an RTX 3060 it is still not possible to hit locked 120 FPS at 1440p, even with DLSS performance. Geometry optimization in this game is too poor to do so. Your mileage might vary on higher tier RTX cards, but I do not recommend using 120 FPS mode due to point no. [4].
My recommended settings:
On an RTX 3060 class GPU:
- 1440p Max settings
- DLSS Performance or Balanced (to prevent all drops and stay above 60 fps). DLSS Quality works as well, but expect drops to the upper 50s during glory kills.
- VRAM set to high for 12GB cards, standard for 8 GB.
My rig:
CPU: Intel Core i7 12700
Mobo: Asus TUF B660M
GPU: COLORFUL BattleAx NVIDIA GeForce RTX 3060 12GB
RAM: Patriot VIPER Steel 16GBx2 @ 3200 MT/s cl16.
DRIVER: 516.59 Stranger of Paradise FFO DLSS update analysis: DLSS Performance dominates native rendering!](https://i.ytimg.com/vi/EQTh2dO9iY0/mqdefault.jpg)



![[FIXED] Final Fantasy XIII AMD Radeon RX 6800 DX9 UNPLAYABLE CRASH Driver Ver. 21.2.2
Edit: This problem was fixed through a windows update. However, according to some comments it has been re-introduced somehow (see the comments). Problem does not occur on NVIDIA cards.
Game is unmodified, with zero patches, zero mods. Straight out of the box. [FIXED] Final Fantasy XIII AMD Radeon RX 6800 DX9 UNPLAYABLE CRASH Driver Ver. 21.2.2](https://i.ytimg.com/vi/G_dGB0aVHdI/mqdefault.jpg)


