Uploaded August 2022 | Updated September 2026, 4 hours ago
**If you like this video, please share it, give me a like and try to subscribe to my channel. It took me a long time to prepare this video and edit it**. English subtitles (hand-made) are included, please click the "CC" button to use them.
In this video I carefully analyze the image quality presented by DLSS and compare it to the native image plus FSR at the corresponding presets. We also go over still images first, and then temporal stability.
Here is the run down:
[1] Do not use FPS priority mode, as it enables the engine resolution scaler. Do not use FSR if at all possible, the quality is very poor in this game.
[2] All DLSS modes have pristine (or close to pristine) temporal stability which is not present in the native resolution. FSR makes temporal shimmering problems worse and more obvious.
[3] All DLSS modes reconstruct fine geometric detail which is not present in the native image.
[4] The game has a bug where DLSS loses temporal stability in the "30 FPS" and "120 FPS" modes really badly. We hope Team Ninja will fix this.
[5] There is little to no difference between all three DLSS presets, even Performance DLSS reconstructs all detail favorably.
[6] On an RTX 3060 it is still not possible to hit locked 120 FPS at 1440p, even with DLSS performance. Geometry optimization in this game is too poor to do so. Your mileage might vary on higher tier RTX cards, but I do not recommend using "120 FPS" mode due to point no. [4].
My recommended settings:
On an RTX 3060 class GPU:
- 1440p Max settings
- DLSS Performance or Balanced (to prevent all drops and stay above 60 fps). DLSS Quality works as well, but expect drops to the upper 50s during glory kills.
- VRAM set to high for 12GB cards, standard for 8 GB.
My rig:
CPU: Intel Core i7 12700
Mobo: Asus TUF B660M
GPU: COLORFUL BattleAx NVIDIA GeForce RTX 3060 12GB
RAM: Patriot VIPER Steel 16GBx2 @ 3200 MT/s cl16.
DRIVER: 516.59
**If you like this video, please share it, give me a like and try to subscribe to my channel. It took me a long time to prepare this video and edit it**. English subtitles (hand-made) are included, please click the "CC" button to use them.
In this video I carefully analyze the image quality presented by DLSS and compare it to the native image plus FSR at the corresponding presets. We also go over still images first, and then temporal stability.
Here is the run down:
[1] Do not use FPS priority mode, as it enables the engine resolution scaler. Do not use FSR if at all possible, the quality is very poor in this game.
[2] All DLSS modes have pristine (or close to pristine) temporal stability which is not present in the native resolution. FSR makes temporal shimmering problems worse and more obvious.
[3] All DLSS modes reconstruct fine geometric detail which is not present in the native image.
[4] The game has a bug where DLSS loses temporal stability in the "30 FPS" and "120 FPS" modes really badly. We hope Team Ninja will fix this.
[5] There is little to no difference between all three DLSS presets, even Performance DLSS reconstructs all detail favorably.
[6] On an RTX 3060 it is still not possible to hit locked 120 FPS at 1440p, even with DLSS performance. Geometry optimization in this game is too poor to do so. Your mileage might vary on higher tier RTX cards, but I do not recommend using "120 FPS" mode due to point no. [4].
My recommended settings:
On an RTX 3060 class GPU:
- 1440p Max settings
- DLSS Performance or Balanced (to prevent all drops and stay above 60 fps). DLSS Quality works as well, but expect drops to the upper 50s during glory kills.
- VRAM set to high for 12GB cards, standard for 8 GB.
My rig:
CPU: Intel Core i7 12700
Mobo: Asus TUF B660M
GPU: COLORFUL BattleAx NVIDIA GeForce RTX 3060 12GB
RAM: Patriot VIPER Steel 16GBx2 @ 3200 MT/s cl16.
DRIVER: 516.59



![[FIXED] Final Fantasy XIII AMD Radeon RX 6800 DX9 UNPLAYABLE CRASH Driver Ver. 21.2.2
Edit: This problem was fixed through a windows update. However, according to some comments it has been re-introduced somehow (see the comments). Problem does not occur on NVIDIA cards.
Game is unmodified, with zero patches, zero mods. Straight out of the box. [FIXED] Final Fantasy XIII AMD Radeon RX 6800 DX9 UNPLAYABLE CRASH Driver Ver. 21.2.2](https://i.ytimg.com/vi/G_dGB0aVHdI/mqdefault.jpg)



![[No longer working] Final Fantasy XIII now runs PERFECTLY on RDNA hardware out of the box!
Note: Final Fantasy XIII is no longer working properly on RDNA hardware as the crashes have been re-introduced after some driver revision. NVIDIA hardware is completely unaffected now and runs the game fine.
Game is set to 4K. The game would previously crash due to an incompatibility issue with Windows 10. This has now been fixed and the game runs perfectly fine on RDNA-class hardware with NO MODS and NO DXVK. It is FANTASTIC.
CPU: Ryzen 3700X ECO-MODE
Mobo: MSI B450 Gaming PLUS
GPU: Powercolor AMD RX 6900 XT RED DEVIL.
UV: 2500mhz @ 1070mv (+PWR limit)
RAM: Patriot VIPER Steel 16GBx2 @ 3200 MT/s cl16.
Driver: 21.8.2
Gameplay recorded with Radeon Relive INSTANT REPLAY.
Final fantasy xiii now runs perfectly on AMD RADEON RDNA hardware. RX 5500 XT, 5600 XT, 5700, 5700 XT, 6600 XT, 6700XT, 6800, 6900 XT [No longer working] Final Fantasy XIII now runs PERFECTLY on RDNA hardware out of the box!](https://i.ytimg.com/vi/Hm_hMvsqrHY/mqdefault.jpg)


