Uploaded March 2026 | Updated September 2026, 2 weeks ago
Wishlist now and support the game:
👉 store.steampowered.com/app/4422410/Aidan_Junior
Check out Old Friends Music: youtube.com/@bennyreboot
In this devlog I’m working on my 2.5D platformer Aiden Jr in Godot 4.6, focusing on combat, enemy AI, and overall game feel. After a lot of refactoring, the combat system is finally starting to feel fun and responsive.
I added smarter enemy AI using a behavior tree system, improved hit reactions, and built mechanics like stagger, knockback, and multiple attack types. The game now supports local multiplayer, where enemies dynamically switch targets between players.
On top of that, I worked on level design, camera systems like screen stepping and dead zones, and added environmental details like birds, villages, and interactive areas to make the world feel more alive.
00:00 - Intro
00:32 - Birds
02:24 - Enemy AI
05:15 - Level design & ramble
13:04 - Behind the scenes
16:53 - Outro
There’s still a lot to polish, but this is the first time the game really feels like a real, playable experience.
#indiegame #devlog #godot
Become a Chappie get access to perks:
youtube.com/channel/UCKHUxG1Ac4P19LKnsoxeeVQ/join
Join us on discord: discord.com/invite/4DMnyEDrTC
Wishlist now and support the game:
👉 store.steampowered.com/app/4422410/Aidan_Junior
Check out Old Friends Music: youtube.com/@bennyreboot
In this devlog I’m working on my 2.5D platformer Aiden Jr in Godot 4.6, focusing on combat, enemy AI, and overall game feel. After a lot of refactoring, the combat system is finally starting to feel fun and responsive.
I added smarter enemy AI using a behavior tree system, improved hit reactions, and built mechanics like stagger, knockback, and multiple attack types. The game now supports local multiplayer, where enemies dynamically switch targets between players.
On top of that, I worked on level design, camera systems like screen stepping and dead zones, and added environmental details like birds, villages, and interactive areas to make the world feel more alive.
00:00 - Intro
00:32 - Birds
02:24 - Enemy AI
05:15 - Level design & ramble
13:04 - Behind the scenes
16:53 - Outro
There’s still a lot to polish, but this is the first time the game really feels like a real, playable experience.
#indiegame #devlog #godot
Become a Chappie get access to perks:
youtube.com/channel/UCKHUxG1Ac4P19LKnsoxeeVQ/join
Join us on discord: discord.com/invite/4DMnyEDrTC










