My Game Is Starting to Feel REAL… and FUN (Devlog) @ChapC_Games
My Game Is Starting to Feel REAL… and FUN (Devlog)  @ChapC_Games
Uploaded March 2026 | Updated September 2026, 2 weeks ago
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In this devlog I’m working on my 2.5D platformer Aiden Jr in Godot 4.6, focusing on combat, enemy AI, and overall game feel. After a lot of refactoring, the combat system is finally starting to feel fun and responsive.

I added smarter enemy AI using a behavior tree system, improved hit reactions, and built mechanics like stagger, knockback, and multiple attack types. The game now supports local multiplayer, where enemies dynamically switch targets between players.

On top of that, I worked on level design, camera systems like screen stepping and dead zones, and added environmental details like birds, villages, and interactive areas to make the world feel more alive.

00:00 - Intro
00:32 - Birds
02:24 - Enemy AI
05:15 - Level design & ramble
13:04 - Behind the scenes
16:53 - Outro

There’s still a lot to polish, but this is the first time the game really feels like a real, playable experience.

#indiegame #devlog #godot

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My Game Is Starting to Feel REAL… and FUN (Devlog)

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