Moving the Ball | Java Pong Part 6a @GamesWithGabe
Moving the Ball | Java Pong Part 6a  @GamesWithGabe
Uploaded April 2020 | Updated September 2026, 3 weeks ago
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In this tutorial I go over a missing part of code that I forgot to film when I made this series. It is about making the ball move and bounce off the paddles and the bottom and the top of the screen.

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Website: ambrosiogabe.github.io
Github: github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: gameenginebook.com
Game Physics Cookbook (Read this before the next physics book): amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): gameprogrammingpatterns.com

My Recommended Beginning Game Programming Books:
JavaScript Game Design: apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content

Outro Music: bensound.com/royalty-free-music
Moving the Ball | Java Pong Part 6aHow I Debug Graphics Code | Game Engine Concepts #65 YEARS of Game Development | From no Programming Knowledge to thisHow to Debug OpenGL Programs? (Non-zero exit code status, uh oh) | Game Engine Concepts #2How to Raycast Against a Box (OBB) | Coding a 2D Physics Engine in Java #9Adding an Engine Runtime (Play/Stop Buttons) | Coding a 2D Game Engine in Java #39ImGui Docking in Java LWJGL | Coding a 2D Game Engine in Java #28Why C++ Scares the Crap Out of MeFor Loops | Python For Absolute Beginners #6The Component Pattern | Coding Geometry Dash in Java #4Serialization | Coding Geometry Dash in Java #14ImGui Fonts and Scene Integration | Coding a 2D Game Engine in Java #18
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Moving the Ball | Java Pong Part 6a

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