Uploaded May 2023 | Updated September 2026, 3 hours ago
A blatantly cheap & skill-less cursed thing that breaks the game...
features:
- ridiculous gibbing damage, plus headshots
- infinite ammo (but with reloads)
- altfire is a pulsing grav boost (aka jetpack)
- infinite flashlight
- infinite auto-heal
- ability to trigger movers
- keeps stats for shots/hits/kills and time spent
If, for some reason, you'd like to try it, here's the link:
drive.google.com/file/d/1YzwAyvoi0RGLKPnPWUVm3l2q32VzxjEH/view?usp=sharing
#UnrealGold #Instagib
A blatantly cheap & skill-less cursed thing that breaks the game...
features:
- ridiculous gibbing damage, plus headshots
- infinite ammo (but with reloads)
- altfire is a pulsing grav boost (aka jetpack)
- infinite flashlight
- infinite auto-heal
- ability to trigger movers
- keeps stats for shots/hits/kills and time spent
If, for some reason, you'd like to try it, here's the link:
drive.google.com/file/d/1YzwAyvoi0RGLKPnPWUVm3l2q32VzxjEH/view?usp=sharing
#UnrealGold #Instagib


![Mission Chameleon (1997) | PC Gameplay [ Lesser Known Small Game ]
Alt title: Antz Attack
So, this is quite interesting mix of action, strategy and survival genres. Great setting and art style too.
The game is also small, both in size - just at 10MB (40MB with the intro video), and in terms of gameplay.
Basically, you are a robot pilot performing guerilla tasks in a war against artificial insectoid robot colonies.
Youll have to control a number of different machines, each with varying armor, speed, weapons and abilities.
Each terrain is procedural and borderless (similar to Asteroids game).
Recorded on Windows 95 using VirtualBox 6.1 (Realtek AC97 audio mode, plus Win95FIX for modern CPUs)
Music: Infestation (2000) OST
00:00 Basic game mission
01:43 Combat is short & fierce
02:19 Bomber domination
02:30 Watch you tail!
02:41 Bomber domination pt2
02:56 Destructible centipede
03:12 Bombers out of fuel
03:21 Frogs rise... & fall
03:57 Close call
04:05 AIs friendly fire
04:17 Tanks dont swim!
#VirtualBox #Win95 #MissionChameleon Mission Chameleon (1997) | PC Gameplay [ Lesser Known Small Game ]](https://i.ytimg.com/vi/_4IYXqnVATE/mqdefault.jpg)

![Unreal 1: Dug WIP 2018-01-18 [UE4 / UT Pre-Alpha]
Automag, Stinger and ASMD are now in their home environment... Also new breakable boxes and one Skaarj AI prototype (with rather wicked ragdoll).
Related thread (download available; requires UT tho):
https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/work-in-progress/393372-exo-s-na-pali-corner-aka-unreal-remake Unreal 1: Dug WIP 2018-01-18 [UE4 / UT Pre-Alpha]](https://i.ytimg.com/vi/_L_ze_C8yzY/mqdefault.jpg)

![Dying Light (2015): PC Gameplay [+Damage Scaling Mod] | GeForce GTX 550 Ti vs 960
This games configuration files are highly moddable (for a Steam-ripped version), so it was quite easy to ramp up the weapon damage.
First part shows MASSIVE freezes on 550 Ti. Then they go away with GTX 960. PC specs: i5 2310 + 4GB RAM. Dying Light (2015): PC Gameplay [+Damage Scaling Mod] | GeForce GTX 550 Ti vs 960](https://i.ytimg.com/vi/anaYFjG0Zxo/mqdefault.jpg)

![UT4 Vehicle Prototype Update [UT Pre-Alpha]
So, this is my most advanced prototype to date (fresh and clean physics setup, Pawn-based class that supports Controller possession, clean rigging and mesh anim BP etc).
The suspension seem to work properly only with heavier wheels (and you can see its actually affecting a vehicle as a whole).
Nevertheless, its far from good in terms of handling and overall in-game integration.
As a pure Blueprint, it cannot be implemented even for solo play - bots can actually possess and man vehicles/turrets, but theres no way (within Blueprints) to prevent them from targeting friendly vehicles & temporarily unpossessed player pawns (as seen from 2:02).
#UT4 #Vehicles #Physics UT4 Vehicle Prototype Update [UT Pre-Alpha]](https://i.ytimg.com/vi/d0dH_eKxonA/mqdefault.jpg)

