Dying Light (2015): PC Gameplay [+Damage Scaling Mod] | GeForce GTX 550 Ti vs 960 @exo7341
Dying Light (2015): PC Gameplay [+Damage Scaling Mod] | GeForce GTX 550 Ti vs 960  @exo7341
Uploaded January 2016 | Updated September 2026, 2 hours ago
This game's configuration files are highly moddable (for a Steam-ripped version), so it was quite easy to ramp up the weapon damage.

First part shows MASSIVE freezes on 550 Ti. Then they go away with GTX 960. PC specs: i5 2310 + 4GB RAM.
Dying Light (2015): PC Gameplay [+Damage Scaling Mod] | GeForce GTX 550 Ti vs 960AI Test #1 | Unreal 1 UE4UT4 Vehicle Prototype Update [UT Pre-Alpha]AI Progress: Strafing, Dodging, Dying | Unreal 1 UE4On-Screen Speed Comparison 3: UT99 (Classic mode), UT2004, UT4 (non-Sprint and Sprint vers)On-Screen Speed Comparison 4: UT99, UT2004 & UT4Rest of weapons / Monsters line-up | Unreal 1 UE4Liandri meets UNATCO: Botpack 2019 [#2]Experimental NPCs | Half-Life 1[WIP] Spline tracks for vehicles | UE4 Prototype + DownloadU1 UE4 | March 2021 UpdateTrapped by Skaarj | U1 UE4
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Dying Light (2015): PC Gameplay [+Damage Scaling Mod] | GeForce GTX 550 Ti vs 960

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