Mouser Castle @DispariScuro
Mouser Castle  @DispariScuro
Uploaded August 2009 | Updated September 2026, 23 hours ago
SMTKO

I've always loved the graphics here. I loved making the Sky Tower, and wanted to make a new level that uses the same scenery. I also blended some things together and made adjustments to fit a wide variety of enemies in this level along with a lot of other special things (took extra work to get the lava in).

I've always been interested in "actual difficulty." I hate watching videos where "difficulty" is made by making the controls hard to use (wind, reversed controls), or by super-precision jumps (Kaizo et al), or things you can't react to in time or know they're coming until it's too late. Those things are all lame. Real difficulty is difficult situations and environments, not things you have to do perfectly. So I set out to make an actually difficult level. I played this without savestates, and it's a very hard level.

This level will probably make it into SMTKO. It would have some different graphics and probably new music. I also intend to contribute this to raocow's collab hack seen here: talkhaus.raocow.com/viewtopic.php?f=5&t=128#p2640 I do however have some compatibility concerns first, mostly for the graphics, custom blocks, and especially the p-switch area (since our yellow switches are silver switches that don't turn enemies into coins; thus are used only for puzzles).

I intend to make an actual custom boss for the ending. Boom Boom here is made by Carol, and used with permission.
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Mouser Castle

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