Uploaded June 2024 | Updated September 2026, 3 weeks ago
Playthrough with Sub-Zero. As most people know, this is one of the hardest fighting games ever made, and it's great how the default difficulty for the Mega Drive version is very easy -the devs knew it was way too hard. Even on very easy it's still difficult, but I upped it to normal.
The way to beat this game with Sub-Zero is to abuse a flaw with the A.I., all you need to do is let them get close, then jump back. This will usually make them jump towards you, so you can do a high or roundhouse kick, then repeat. If your opponent doesn't fall for this, keep using sweeps -sometimes they'll allow themselves to get hit by the sweep a few times in a row, or they'll jump back, at which point you can try the jump back strat again. If you are trapped in the corner, just crouch and wait, the CPU will always throw you, so you can move back.
Kintaro seems easier to defeat in this port. Jump kicks are the main method of taking him down, but he doesn't seem to use hIs throw as much in the arcade version. You can often risk freezing him, as he never seems to use his projectile that much either. The final boss can be beaten just be standing in place and making well-timed low kicks for the entire round.
I got to fight Jade in a secret boss fight. To get her to appear, you need to win a round with low kick attacks only, on the stage before the ? box. Doing this will send you to Goro's Lair... or it would do, if Goro's Lair was in the Genesis version. Due to memory constraints, Goro's Lair was cut from this port, and replaced with a recolored version of the portal stage. Jade is very fast and can't be hit with projectiles, the jump back strat still works but you have to take extra care with the timing, as she moves so quickly she can easily throw you before you can jump.
I had a problem with the controls on the Flashback version. If you use an original Mega Drive controller, it doesn't seem possible to press three buttons or more at the same time. This means I couldn't do the dead pool stage fatality, or use Sub-Zero's slide.
Playthrough with Sub-Zero. As most people know, this is one of the hardest fighting games ever made, and it's great how the default difficulty for the Mega Drive version is very easy -the devs knew it was way too hard. Even on very easy it's still difficult, but I upped it to normal.
The way to beat this game with Sub-Zero is to abuse a flaw with the A.I., all you need to do is let them get close, then jump back. This will usually make them jump towards you, so you can do a high or roundhouse kick, then repeat. If your opponent doesn't fall for this, keep using sweeps -sometimes they'll allow themselves to get hit by the sweep a few times in a row, or they'll jump back, at which point you can try the jump back strat again. If you are trapped in the corner, just crouch and wait, the CPU will always throw you, so you can move back.
Kintaro seems easier to defeat in this port. Jump kicks are the main method of taking him down, but he doesn't seem to use hIs throw as much in the arcade version. You can often risk freezing him, as he never seems to use his projectile that much either. The final boss can be beaten just be standing in place and making well-timed low kicks for the entire round.
I got to fight Jade in a secret boss fight. To get her to appear, you need to win a round with low kick attacks only, on the stage before the ? box. Doing this will send you to Goro's Lair... or it would do, if Goro's Lair was in the Genesis version. Due to memory constraints, Goro's Lair was cut from this port, and replaced with a recolored version of the portal stage. Jade is very fast and can't be hit with projectiles, the jump back strat still works but you have to take extra care with the timing, as she moves so quickly she can easily throw you before you can jump.
I had a problem with the controls on the Flashback version. If you use an original Mega Drive controller, it doesn't seem possible to press three buttons or more at the same time. This means I couldn't do the dead pool stage fatality, or use Sub-Zero's slide.










