Molecular Blood Flow (59hour) simulation @grahamj21
Molecular Blood Flow (59hour) simulation  @grahamj21
Uploaded January 2011 | Updated September 2026, 2 weeks ago
It gets more interesting when I zoom in after a minute and start playing with Sketch&Toon Renderings...

Simulation and rendering I did in 2005 with C4D and Dynamics to generate a 3D animated version of a David Goodsell painting. This low density molecular solution shows the common molecular components of blood serum. After toying with Dynamics and Sketch-n-Toon for a week, I hacked this together in a couple hours and rendered one with Dynamics on and one with it off. IIt took 59 hours to render this (way more polygons than I needed and S&T was expensive), so it was hard to predict my bad camera/lighting issues.
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Graham Johnson |

Molecular Blood Flow (59hour) simulation

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