Modular Boss Fight: Bullet Hell ( Multi Phase + Custom Action )  in Godot @16bitdev
Modular Boss Fight: Bullet Hell ( Multi Phase + Custom Action )  in Godot  @16bitdev
Uploaded May 2026 | Updated September 2026, 2 days ago
This devlog focuses on coding practices for gamedev,
creating a modular boss fight, making re-usable actions using Custom Resource, and making re-usable projectile in Godot 4.6. Boss goes through multiple phases and each phase has set of customized actions.

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Modular Boss Fight: Bullet Hell ( Multi Phase + Custom Action ) in Godot

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