Base Building System - RTS Grid-Based Placement in Godot 4 @16bitdev
Base Building System - RTS Grid-Based Placement in Godot 4  @16bitdev
Uploaded February 2025 | Updated September 2026, 14 hours ago
Base Building System with RTS-inspired Grid-Placement of Tile in Godot 4.

- Timestamps -

0:00 - Preview
0:28 - TileLayer & TileSet setup
1:22 - Grid Snapping
2:28 - Placing & Preview Tile
4:23 - Avoiding Overlaps
6:57 - Switching Tile
7:20 - Additional Notes

- Code -
Grid Snapping Tile - pastebin.com/XcDD31nW
Building Manager - pastebin.com/U2DykZTD


- Patreon -
patreon.com/16BitDev

- Discord -
discord.com/invite/AYv8FRz5ag
Base Building System - RTS Grid-Based Placement in Godot 4Skill System: Blackhole & Lightning Strike - RPG System Design - Godot 4Study the Game Design of GrannyHotbar using Custom Resource - Godot 4Create Your OWN Fishing Game in MinutesMain Menu - Godot 4Area of Effect - Damage over time - Godot 4How Conditional Turn Based Combat Works? | Godot 4Crafting System - Godot 4Boss Fight in Godot 4Spinning & Lightning Weapon - Survivor-like game in Godot 4Diablo-like Inventory System in Godot 4.5+
16BitDev |

Base Building System - RTS Grid-Based Placement in Godot 4

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER