Martin Klekner | Modeling and Texturing an Ancient Greek Helmet 01 (Blender 2.8, Substance Painter) @MartinKlekner | Uploaded 4 years ago | Updated 1 hour ago
Get the whole course package with final model and project files:
gumroad.com/l/GreekHelmet
Get Zach Reinhardt's CGBoost Blender Launch Pad here: academy.cgboost.com/p/blender-2-8-launch-pad?affcode=206256_w2vpswas
Here, the project files you're looking for: drive.google.com/open?id=1ngcE-YROIZ_k_wAfz6tSkdEZkeR0W2kp
Next part: youtu.be/bfu1IyPzUko
Support Heroes of Bronze project here:
http://www.patreon.com/MartinKlekner
Series Description:
Oh yes... its that time of the year again. Christmas songs start to pop up everywhere and time to give some gifts is quickly coming. Last year around this time, I made my free architectural asset course, so I thought - why not make a new series. And I did! So, in this one, I will show you how to make a helmet like this in Blender and Substance Painter, from modeling, to UVing, exporting to Substance Painter, texturing the asset and rendering it back in Blender.
Chapters:
0:19 Reference
2:47 Modeling the Base Shape
8:14 Edge Topology
11:28 Refining the Base
12:58 Refining the Front
#b3d #tutorial #helmet
Get the whole course package with final model and project files:
gumroad.com/l/GreekHelmet
Get Zach Reinhardt's CGBoost Blender Launch Pad here: academy.cgboost.com/p/blender-2-8-launch-pad?affcode=206256_w2vpswas
Here, the project files you're looking for: drive.google.com/open?id=1ngcE-YROIZ_k_wAfz6tSkdEZkeR0W2kp
Next part: youtu.be/bfu1IyPzUko
Support Heroes of Bronze project here:
http://www.patreon.com/MartinKlekner
Series Description:
Oh yes... its that time of the year again. Christmas songs start to pop up everywhere and time to give some gifts is quickly coming. Last year around this time, I made my free architectural asset course, so I thought - why not make a new series. And I did! So, in this one, I will show you how to make a helmet like this in Blender and Substance Painter, from modeling, to UVing, exporting to Substance Painter, texturing the asset and rendering it back in Blender.
Chapters:
0:19 Reference
2:47 Modeling the Base Shape
8:14 Edge Topology
11:28 Refining the Base
12:58 Refining the Front
#b3d #tutorial #helmet