@MartinKlekner
  @MartinKlekner
Martin Klekner | My Character Creation Pipeline 4/5 - Blender @MartinKlekner | Uploaded 2 years ago | Updated 30 minutes ago
In the fourth part of the series I'll show you how to quickly import your character into Blender, fix materials, add a simple tunic and append various assets to the armature.
Get Character Creator: tinyurl.com/5h6jwz7p
Get iClone: tinyurl.com/mpayzbfu

Part 1: youtu.be/rX5rQGllZEc
Part 2: youtu.be/dtTQ3uKuIp0
Part 3: youtu.be/i4HBBQEZUT0

Links:
Heroes of Bronze - heroesofbronze.com
Blender CC3 Tools Addon - github.com/soupday/cc3_blender_tools
Reallusion Pipeline - reallusion.com/iclone/pipeline.html
My Gumroad - martinklekner.gumroad.com
My Patreon - patreon.com/MartinKlekner

Timestamps:
00:00 - Intro
00:06 - Baking animation in iClone
01:26 - CC Tools Addon
02:06 - Adjusting Materials
06:14 - Clean Keyframes
07:59 - Simple Clothing
12:07 - Appending Assets
14:54 - Basic Polishing


#characterCreator #iClone #Blender
My Character Creation Pipeline 4/5 - BlenderQuickly Add Landscapes to Blender using World Creator 2022 - 2/3 Basics & FiltersModeling and Texturing an Ancient Greek Helmet 04 - SpiralHeroes of Bronze SpotMaking an Architectural Asset (Blender 2.8) Tutorial p.4 UV & TexturingHow to Quickly Create Clothing using Blender and Marvelous DesignerHeroes of Bronze - The Year in RecapMaking an Architectural Asset (Substance Painter) Tutorial p.5 Substance IntroMaster 3D Environments in Blender - Course IntroMaking an Architectural Asset (Blender 2.8) Tutorial p.1 ModelingMaking an Architectural Asset (Blender 2.8) FINAL PART: Sim & RenderingCreating an Ancient Greek Hoplite Shield in Blender and Substance Painter 05 Lighting & Rendering

My Character Creation Pipeline 4/5 - Blender @MartinKlekner

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