@MartinKlekner
  @MartinKlekner
Martin Klekner | Modeling and Texturing an Ancient Greek Helmet 04 - Spiral @MartinKlekner | Uploaded 4 years ago | Updated 32 minutes ago
Get the whole course package with final model and project files:
gumroad.com/l/GreekHelmet
Here, the project files you're looking for: drive.google.com/open?id=1ngcE-YROIZ_k_wAfz6tSkdEZkeR0W2kp

Welcome to the fourth part of my new video tutorial series! Today we will learn how to make a spiral shape from curve, convert it to mesh and put it on the side of our helmet.

Previous part: youtu.be/jilY-npywuQ
Next part: youtu.be/HFRwS3labZE

Support Heroes of Bronze project here:
http://www.patreon.com/MartinKlekner

CHAPTERS:
00:16 Bezier Curve
02:50 Curve to Mesh
04:34 A few extra steps...
06:39 Polishing the Shape

#b3d #modeling #spiral
Modeling and Texturing an Ancient Greek Helmet 04 - SpiralHeroes of Bronze SpotMaking an Architectural Asset (Blender 2.8) Tutorial p.4 UV & TexturingHow to Quickly Create Clothing using Blender and Marvelous DesignerHeroes of Bronze - The Year in RecapMaking an Architectural Asset (Substance Painter) Tutorial p.5 Substance IntroMaster 3D Environments in Blender - Course IntroMaking an Architectural Asset (Blender 2.8) Tutorial p.1 ModelingMaking an Architectural Asset (Blender 2.8) FINAL PART: Sim & RenderingCreating an Ancient Greek Hoplite Shield in Blender and Substance Painter 05 Lighting & RenderingModeling a Spartan Warrior (Blender Character Course) OUT NOW!The Tools of Heroes of Bronze #6 - Adobe Package

Modeling and Texturing an Ancient Greek Helmet 04 - Spiral @MartinKlekner

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER