Uploaded March 2022 | Updated September 2026, 1 week ago
(50ms limitation) It plays pretty well for being run with 20 TPS commands.
I'll share this once I fix remaining commands stuff.
(I'll share old projects I forgot to share as well, but I need to remove music and copyright stuff)
First map (reworked): https://osu.ppy.sh/beatmapsets/1341551#osu/2779003
Second map (direct conversion): https://osu.ppy.sh/beatmapsets/29157#osu/172619
(50ms limitation) It plays pretty well for being run with 20 TPS commands.
I'll share this once I fix remaining commands stuff.
(I'll share old projects I forgot to share as well, but I need to remove music and copyright stuff)
First map (reworked): https://osu.ppy.sh/beatmapsets/1341551#osu/2779003
Second map (direct conversion): https://osu.ppy.sh/beatmapsets/29157#osu/172619
![Minecraft: [CTM] Mini Hostile Ragequit Holidays Speedrun (00.02.04,783) [WR][APRIL FOOLS]
To be done..
Hi, Sample Text is the cool one, dont follow that CD guy Minecraft: [CTM] Mini Hostile Ragequit Holidays Speedrun (00.02.04,783) [WR][APRIL FOOLS]](https://i.ytimg.com/vi/EXL9bK0FGrI/mqdefault.jpg)
![Far Lands in 10 hours (No Wrong Warp, No Version Change) [8#]
[74.64% Progress]
The three (minor) glitches that will be used in this run are:
1) Boat upclip (actually its glitchless for the current standards)
2) Sneaking downclip (its mentioned as a bug fix, but apparently it was intended in the past, so its hard to tell if this is a glitch or not)
3) Real Time Compression: If you switch your system time from current year to next or more years, the game will speed up by a maximum of 10x increase and it will decrease logarithmically (?) after 30 seconds. This allows you to reach a theoretical speed of 43.17 m/s or around 200 km/h (the player becomes a car)
[No Wrong Warp: You cant use glitches to switch your Overworld coordinates with Nether/End ones]
Theoretical Real Time to reach Far Lands with this method without breaks:
10.09 hours
Since RTC makes everything way faster, Ill very likely finish this series and show the Far Lands :D! Far Lands in 10 hours (No Wrong Warp, No Version Change) [8#]](https://i.ytimg.com/vi/Er2Vs0g_KFQ/mqdefault.jpg)
![Minecraft Java Any% SSG Speedrun in 6:34 (1.14.4) [PB]
Ill edit title later, thank you KaptainWutax for that 1.14 seeds list!!!
KaptainWutax: https://www.youtube.com/channel/UCcHyxtttXVEp-VaBtKp4wjw
Geosquares New WR: https://www.youtube.com/watch?v=qD9SRX1gNLU
Seed: 574796660827105696 Version: 1.14.4 Difficulty: Normal
Time: 6:34.050
I made this whole route alone.. not sure if improvable... admiraaadragon was epic
I also made minor mistakes, since it was the first attempt of the day (over 100 attempts of about 400+ minutes were spent on this...)
Early perch can be a lot faster, but extremely happy with this run c: Minecraft Java Any% SSG Speedrun in 6:34 (1.14.4) [PB]](https://i.ytimg.com/vi/FQUxctV_jlU/mqdefault.jpg)
![Nether Far Lands: Episode 4 2^17 Overworld
Back to Minecraft Beta 1.7.3! Current file size: 132.83 MB [Recommended: Watch at 2x speed]
No Voice (Ill just record my progress and do some extra videos with overworld stuff instead...)
Main Objective of this series: Reach the Overworld Far Lands by travelling inside the Nether dimension without the use of glitches.
Rules:
-Beta 1.7.3
-Hard difficulty only
-No glitches
-No armor
Optional rules (I might break them eventually):
1) Episode length must be 30+ minutes. Nether Far Lands: Episode 4 2^17 Overworld](https://i.ytimg.com/vi/G83TVVg4yV4/mqdefault.jpg)
![Minecraft Bedrock Any% Set Seed Speedrun in 3:03 (Mobile) [PB]
Difficulty: Easy, IGT: 3:03
Platform: Mobile, Version: 1.2.6.60
Seed: 1136635559
Oof I missed sub3... I still saved over 13 minutes from the old 2016 run haha Minecraft Bedrock Any% Set Seed Speedrun in 3:03 (Mobile) [PB]](https://i.ytimg.com/vi/GRRlwXYcEC4/mqdefault.jpg)
![Far Lands in 10 hours (No Wrong Warp, No Version Change) [3#]
[25.62% Progress]
The three (minor) glitches that will be used in this run are:
1) Boat upclip (actually its glitchless for the current standards)
2) Sneaking downclip (its mentioned as a bug fix, but apparently it was intended in the past, so its hard to tell if this is a glitch or not)
3) Real Time Compression: If you switch your system time from current year to next or more years, the game will speed up by a maximum of 10x increase and it will decrease logarithmically (?) after 30 seconds. This allows you to reach a theoretical speed of 43.17 m/s or around 200 km/h (the player becomes a car)
[No Wrong Warp: You cant use glitches to switch your Overworld coordinates with Nether/End ones]
Theoretical Real Time to reach Far Lands with this method without breaks:
10.09 hours
Since RTC makes everything way faster, Ill very likely finish this series and show the Far Lands :D! Far Lands in 10 hours (No Wrong Warp, No Version Change) [3#]](https://i.ytimg.com/vi/GVR05ARcz4o/mqdefault.jpg)
![[CTM] Minecraft Speedrun: Twisted Summits (00:02:04,258)
Its a CTM and also a speedrun :D
Theres no actual wool order so i decided to put the objectives randomly
MORE INFO:
Music:
OC Remix - Super Metroid Norfair Deathmarch by Mazedude
(http://ocremix.org)
Minecraft Version: 1.7.10
Difficulty: Hardcore
Map by: zang
Map download:
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2303560-m4ss1v3-r4g3cor3-mini-ctm-hardcore-hard [CTM] Minecraft Speedrun: Twisted Summits (00:02:04,258)](https://i.ytimg.com/vi/GiS0YgXzC0s/mqdefault.jpg)
![Far Lands in 10 hours (No Wrong Warp, No Version Change) [10#]
[99.99% Progress]
The three (minor) glitches that will be used in this run are:
1) Boat upclip (actually its glitchless for the current standards)
2) Sneaking downclip (its mentioned as a bug fix, but apparently it was intended in the past, so its hard to tell if this is a glitch or not)
3) Real Time Compression: If you switch your system time from current year to next or more years, the game will speed up by a maximum of 10x increase and it will decrease logarithmically (?) after 30 seconds. This allows you to reach a theoretical speed of 43.17 m/s or around 200 km/h (the player becomes a car)
[No Wrong Warp: You cant use glitches to switch your Overworld coordinates with Nether/End ones]
Theoretical Real Time to reach Far Lands with this method without breaks:
10.09 hours
Since RTC makes everything way faster, Ill very likely finish this series and show the Far Lands :D! Far Lands in 10 hours (No Wrong Warp, No Version Change) [10#]](https://i.ytimg.com/vi/HQmVnEIpnJg/mqdefault.jpg)

![FasterFlash #1 - Epic Battle Fantasy (Easy) Speedrun (00:18:09,422) [EDITED]
FasterFlash series: Online flashgames done as fast as possible
Game made by Matt Roszak and all Music made by their respective authors (not me). No copyright infringement intended.
IMPORTANT, READ BELOW BEFORE COMMENTING:
1] The audio at 3:53 until 4:49 and the ending music are muted, because of copyright issues with the 2 songs.
Those 2 songs dont allow US/other people to watch this video...
(So I HAD to remove them)
If you want to verify my run for speedrun.com... I have no clue (unless you are european)
2] There are Ads because this game uses Zelda music which belongs to Nintendo, but at least its the only thing and removing that would make a full 5 minutes without any sounds.
COMMENTARY (BELOW TIMING STUFF):
Ill update this description later... or never , but I can just say that the run was ending critically until.........................................2x kupo?
Natalie OP
(If the author of the game sees this, how much chances you have to get double kupo? lol)
Anyway, this is improvable, but the RNG for the second part
is just annoying and kupo can make you lose 5 seconds (or help you :P) EVERY SINGLE TURN.
Also...yes, any RPG flash game inspired by FF or classics is gonna be on my to do lists
TIMING STUFF:
1) Run starts on the first frame of the black screen after you press Play. (because there is no way to tell the exact moment you press the button)
2) Run ends when the screen fades to white AND on the first frame that displays the hidden background. (you can see it from the borders, Im not a magician lol) FasterFlash #1 - Epic Battle Fantasy (Easy) Speedrun (00:18:09,422) [EDITED]](https://i.ytimg.com/vi/Hc98LODYuzY/mqdefault.jpg)
![Cube Escape: The Cave Speedrun (00:05:10,927) [Any%]
WARNING: Jumpscare sounds and horror stuff in this video
I didnt expect this to be faster than Seasons... Run starts at 00:23
This run features the Intro Skip, a better method to balance the time loss from the submarine and a very small time save on the last levers...OPEN DESCRIPTION DETAILS:
Playstyle: Tablet (Pen) + Mouse buttons
The orange cursor is from my pc, its not a game feature
Accurate Timing that I used for my time (for this game):
-Time starts when the background starts to fade out (first frame of fade out) [00:00:23.891]
-Time ends when you can see the end game screen (first frame of fade in of that screen) [00:05:34.818] Cube Escape: The Cave Speedrun (00:05:10,927) [Any%]](https://i.ytimg.com/vi/IbK6PoEdt0Y/mqdefault.jpg)