Minecraft 1.8: Integer.MAX_VALUE and Integer.MIN_VALUE of redstone in less than 4 minutes @Crafterdark
Minecraft 1.8: Integer.MAX_VALUE and Integer.MIN_VALUE of redstone in less than 4 minutes  @Crafterdark
Uploaded March 2026 | Updated September 2026, 1 week ago
Seed: 704515

Short story about this run:

Around a week ago, after the corner world border video, I wondered what else could have a limit and itemstack count immediately went into my mind. After watching several exploits/glitches/ideas from other people/videos, I finally figured out this method ... I don't know if "negative item duplication" is a new thing, but here we are with this interesting strategy.


Explanation:

This time I decided to directly label sections of the run with events.. hopefully that helps to explain what is going on.

As always, enabling or disabling "-XX:ThreadStackSize=65" every time I close the game.

There isn't really much to say, the negative item duplication is odd. It does normally delete positive items, but if a negative item takes their place, it will duplicate instead. Very weird.

Also, someone is going to wonder "why not going further with the item count..?"

Java has Integer limits, based on a minimum and maximum from 32 signed bits: docs.oracle.com/javase/8/docs/api/java/lang/Integer.html) [also applies to all other recent Java versions]

ITT: Instant Tile Tick
IF: Instant Falling [not used in the run]


Events:

00:00 Overworld 1 - Required items from village
00:38 Overworld 1 - Ingame menu item duplication
01:18 Overworld 1 - Villager trading and portal
01:50 Travel 1 - JVM stack size set to 65k and then reverted
02:25 Nether 1 - First portal update suppression
02:40 Overworld 2 - Getting stone
02:50 Travel 2 - JVM stack size set to 65k
03:00 Nether 2 - Second portal update suppression [Enabling ITT and IF]
03:08 Nether 2 - Negative item duplication to integer limit
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Crafterdark |

Minecraft 1.8: Integer.MAX_VALUE and Integer.MIN_VALUE of redstone in less than 4 minutes

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