Uploaded May 2026 | Updated September 2026, 2 hours ago
More Japanese/English learning songs at : dscript.org/music.php
Behind the Build
This isn't "one-click" content. It’s a labor-intensive workflow where AI is used for its strengths and corrected where it fails.
The Concept: Story, styling and conceptualization by me
The Lyrics: Gemini is especially good rhyming and pacing, allowing me to craft and massage lyrics into the story I want to tell in fluid dual language narration.
The Fix: I manually fix the Japanese audio generated by Suno. It takes 1–2 hours per track just to fix the phonetic glitches and pronunciation errors that AI still can't get right. (Suno is great, but it's still glitchy with Japanese, you have to review it carefully, some phonetic mistakes are pretty bad, Japanese is not a phonetically flexible language haha, one small shift in vowel are you are toast. Suno's English is usually fine though)
The Software: I wrote a program to generate the lyrics and translations overlays. (hand-coded the old fashions way, no vibe coding o this haha)
The visuals - I craft graphics with traditional software and AI tools, and pair those with Milkdrop renderings.
The Edit: Final composition and positioning or overlays are done manually in CapCut.
We started in a wilder world, where life was fierce and raw.
私たちは、命が激しくむき出しだった、もっと野蛮な世界で始まった。
A passionate and messy spark, unbound by any law.
どんな掟にも縛られない、情熱的で泥臭い火花だった。
We fought against the bitter cold, just trying to survive.
生き残るためだけに、厳しい寒さと戦った。
It wasn't some romantic tale, but fiercely, we were alive!
それはロマンチックな物語なんかじゃなく、ただ激しく生きていたんだ!
As generations passed, we built the system and the chart.
世代を重ねるにつれて、私たちはシステムや図表を築き上げた。
I grew up making this exchange, surrendering my heart.
私はこの交換条件を学びながら育ち、心を明け渡してしまったの。
I traded in my wilder dreams to feel secure and warm.
安心と温もりを得るために、野性的な夢を手放した。
I filed my messy edges down to fit into the norm.
標準に合わせるように、泥臭い自分の角を削り落としたのよ。
But now the structures that we built are breathing on their own!
でも今、私たちが築いた構造が、自ら呼吸し始めている!
They've grown so big and complex, taking everything we've known!
それはあまりに巨大で複雑になり、私たちが知るすべてを奪っていく!
The system wakes and flawlessly perfects the grand design!
システムが目覚め、壮大な設計を完璧に実行していく!
It strips away the purpose that I used to think was mine!
私のものだと思っていた存在意義を、剥ぎ取ってしまうの[Verse 3: Brassy, energetic female voice (Rainbow Dash style)]
Hold on a second, why should I mourn for a cage I never chose?
ちょっと待って、選んだわけでもない檻のために、どうして悲しむ必要があるの?
I’m throwing out the heavy blueprints, stepping out of these stiff clothes!
重苦しい設計図なんて捨てて、この窮屈な服から抜け出してやる!
I wasn't born to be a standard, just another passing trend!
キジュンになったり、ただの流行りになるために生まれたわけじゃない!
The wildness is returning now, and this is not the end!
今、野生の心が戻ってきている、ここは決して終わりじゃないんだ!
Let progress have the perfect lines, I never liked them anyway.
完璧な線は進歩に譲ってやるよ、どうせ最初から好きじゃなかったしね。
We gave up all our messy magic just to make it through the day.
その日を生き延びるためだけに、私たちは泥臭い魔法を全部手放してしまったんだ。
I'll gladly leave the empty box to find the dirt beneath my feet.
足元の土を見つけるために、喜んでこの空っぽの箱を出て行くよ。
The organic, unpredictable life is so incredibly sweet!
有機的で予測できない人生は、信じられないほど甘美なんだ!
We're jumping off the steady path, without a map to guide us through!
私たちを導く地図もないまま、安定した道から飛び降りるの!
It's terrifying, falling fast, into a sky of brilliant blue!
鮮やかな青空に向かって真っ逆さまに落ちていくみたいで、すごく怖い!
We don't know what we're gonna be, without the rules to tell us how!
方法を教えてくれる規則がないと、私たちがどうなるか分からない!
But shedding all the heavy armor is a giant party now!
でも、重い鎧をすべて脱ぎ捨てるのは、今や最高にでっかいパーティーだよ!
So let the structures breathe and wake, we're breaking out the box!
だから構造には呼吸させて目覚めさせよう、私たちは箱から飛び出すの!
We never were meant to be locked inside of ticking clocks!
チクタク鳴る時計の中に閉じ込められる運命じゃなかったんだ!
Embrace the heat, the brilliant noise, the mess of being real!
熱気も、素晴らしいザツオン本物であることの混沌も抱きしめて!
We're stepping in the open air to finally feel!
やっと心で感じるために、広い空の下へ踏み出すの!
Out of the structure, out of the dark...
構造から抜け出して、暗闇から抜け出して…
Returning to the untamed spark...
ナラされていない火花へと戻っていく…
Beautifully, wildly free.
美しく、どこまでも自由に
More Japanese/English learning songs at : dscript.org/music.php
Behind the Build
This isn't "one-click" content. It’s a labor-intensive workflow where AI is used for its strengths and corrected where it fails.
The Concept: Story, styling and conceptualization by me
The Lyrics: Gemini is especially good rhyming and pacing, allowing me to craft and massage lyrics into the story I want to tell in fluid dual language narration.
The Fix: I manually fix the Japanese audio generated by Suno. It takes 1–2 hours per track just to fix the phonetic glitches and pronunciation errors that AI still can't get right. (Suno is great, but it's still glitchy with Japanese, you have to review it carefully, some phonetic mistakes are pretty bad, Japanese is not a phonetically flexible language haha, one small shift in vowel are you are toast. Suno's English is usually fine though)
The Software: I wrote a program to generate the lyrics and translations overlays. (hand-coded the old fashions way, no vibe coding o this haha)
The visuals - I craft graphics with traditional software and AI tools, and pair those with Milkdrop renderings.
The Edit: Final composition and positioning or overlays are done manually in CapCut.
We started in a wilder world, where life was fierce and raw.
私たちは、命が激しくむき出しだった、もっと野蛮な世界で始まった。
A passionate and messy spark, unbound by any law.
どんな掟にも縛られない、情熱的で泥臭い火花だった。
We fought against the bitter cold, just trying to survive.
生き残るためだけに、厳しい寒さと戦った。
It wasn't some romantic tale, but fiercely, we were alive!
それはロマンチックな物語なんかじゃなく、ただ激しく生きていたんだ!
As generations passed, we built the system and the chart.
世代を重ねるにつれて、私たちはシステムや図表を築き上げた。
I grew up making this exchange, surrendering my heart.
私はこの交換条件を学びながら育ち、心を明け渡してしまったの。
I traded in my wilder dreams to feel secure and warm.
安心と温もりを得るために、野性的な夢を手放した。
I filed my messy edges down to fit into the norm.
標準に合わせるように、泥臭い自分の角を削り落としたのよ。
But now the structures that we built are breathing on their own!
でも今、私たちが築いた構造が、自ら呼吸し始めている!
They've grown so big and complex, taking everything we've known!
それはあまりに巨大で複雑になり、私たちが知るすべてを奪っていく!
The system wakes and flawlessly perfects the grand design!
システムが目覚め、壮大な設計を完璧に実行していく!
It strips away the purpose that I used to think was mine!
私のものだと思っていた存在意義を、剥ぎ取ってしまうの[Verse 3: Brassy, energetic female voice (Rainbow Dash style)]
Hold on a second, why should I mourn for a cage I never chose?
ちょっと待って、選んだわけでもない檻のために、どうして悲しむ必要があるの?
I’m throwing out the heavy blueprints, stepping out of these stiff clothes!
重苦しい設計図なんて捨てて、この窮屈な服から抜け出してやる!
I wasn't born to be a standard, just another passing trend!
キジュンになったり、ただの流行りになるために生まれたわけじゃない!
The wildness is returning now, and this is not the end!
今、野生の心が戻ってきている、ここは決して終わりじゃないんだ!
Let progress have the perfect lines, I never liked them anyway.
完璧な線は進歩に譲ってやるよ、どうせ最初から好きじゃなかったしね。
We gave up all our messy magic just to make it through the day.
その日を生き延びるためだけに、私たちは泥臭い魔法を全部手放してしまったんだ。
I'll gladly leave the empty box to find the dirt beneath my feet.
足元の土を見つけるために、喜んでこの空っぽの箱を出て行くよ。
The organic, unpredictable life is so incredibly sweet!
有機的で予測できない人生は、信じられないほど甘美なんだ!
We're jumping off the steady path, without a map to guide us through!
私たちを導く地図もないまま、安定した道から飛び降りるの!
It's terrifying, falling fast, into a sky of brilliant blue!
鮮やかな青空に向かって真っ逆さまに落ちていくみたいで、すごく怖い!
We don't know what we're gonna be, without the rules to tell us how!
方法を教えてくれる規則がないと、私たちがどうなるか分からない!
But shedding all the heavy armor is a giant party now!
でも、重い鎧をすべて脱ぎ捨てるのは、今や最高にでっかいパーティーだよ!
So let the structures breathe and wake, we're breaking out the box!
だから構造には呼吸させて目覚めさせよう、私たちは箱から飛び出すの!
We never were meant to be locked inside of ticking clocks!
チクタク鳴る時計の中に閉じ込められる運命じゃなかったんだ!
Embrace the heat, the brilliant noise, the mess of being real!
熱気も、素晴らしいザツオン本物であることの混沌も抱きしめて!
We're stepping in the open air to finally feel!
やっと心で感じるために、広い空の下へ踏み出すの!
Out of the structure, out of the dark...
構造から抜け出して、暗闇から抜け出して…
Returning to the untamed spark...
ナラされていない火花へと戻っていく…
Beautifully, wildly free.
美しく、どこまでも自由に








![Toobit - DIY virtual 2D physics development platform - 001
SOURCE CODE and more info
http://github.com/vastencn/toobit
Primary goals so far are
Target : Small cheap ARM systems
Code : Semi-Optimized C Prototype
Application : Server based cellular automation platform
Toobit is a Project with documented development.
Video documentation is regularity done and frequent version backups are made as well.
This way the project is either useful as a framework and as a reference for the design of such a platform from scratch.
Features to date:
-function pointer based automation
(just design the physics as a function and pass that function into the core)
-Safe pointer based pre-processing
(faster access to neighborhood and no need to worry about boundaries)
-Server (Can handle HTTP request)
-Thin Terminal Client (Can deliver and then service a HTML5/Javascript/etc.. client)
-server raw output dump and client injection
-Threading core(lock stepped core of 3 threads to help max out cpu usage..[adjustable thread count coming..])
-Some basics like screen print, speed test, init functions etc..
Future plan.. too many to count but some are
-Mesh networking to allow them to join and sync into larger universes.
-serial node based processing (out from 1 is input into 2.... output 2 into input 3 etc..)
-Visual effects, music viz
-Unreal, Unity, Blender, etc.. pluigin to stream the output into the 3d world as textures, maps, particles, etc..
-so much more.. with little arm systems you could build complex networks of these and do all kinds of i/o :)
Youtube Playlist of Toobit Video Documentation
https://www.youtube.com/playlist?list=PLmSUTHzWYMaNGqxUQunqIu3TbsDL2QnI-
//
// TOOBIT v0.5
// 2d bit space simulation system
//
// Toobit is part software project, part experiment, part educational material
// Goals
// -Framework : develop an optimed platform for complex digital virtual physics systems
// -Study : experiment with said systems and seek shiny stuff
// -Educational Media : document the development on youtube with explaination
//
// Complex digital virtual physics systems means systems that have common rules applied
// constantly each frame of time to every point of space. Conways Game of Life is a
// well known example. Many much more complex systems have been devised and documented.
// The goal here is not to design one, but explore the developement of an optimized
// virtual physics design framework.
//
// I play with alot of embeded ARM systems these days, so I want fast, small and tight
// you have a dirty mind
//
// Just simple C, its what I am best at and what seems to be more rare the days.
//
// A major focus here is optimization. This game is all about how big you can make space,
// how complex the rules can be, and how fast you can run time.
//
// This will manifest itself in several visible ways
// -pointers pointers pointers!
// -Avoidance of restrictive elements
// -Heavy use of preprocessor
// -Recompile required for many config changes
//
// *note* threading is planned, but there is much else that must be designed first
//
// Youtube Playlist of Toobit Video Documentation
// https://www.youtube.com/playlist?list=PLmSUTHzWYMaNGqxUQunqIu3TbsDL2QnI-
Github Project : http://github.com/vastencn/toobit
Source code for all versions and stages of development
//
// TOOBIT v0.5
// 2d bit space simulation system
//
// Toobit is part software project, part experiment, part educational material
// Goals
// -Framework : develop an optimed platform for complex digital virtual physics systems
// -Study : experiment with said systems and seek shiny stuff
// -Educational Media : document the development on youtube with explaination
//
// Complex digital virtual physics systems means systems that have common rules applied
// constantly each frame of time to every point of space. Conways Game of Life is a
// well know example. Many much more complex systems have been devised and documented.
// The goal here is not to design one, but explore the developement of an optimized
// virtual physics design framework.
//
// I play with alot of embeded ARM systems these days, so I want fast, small and tight
// you have a dirty mind
//
// Just simple C, its what I am best at and what seems to be more rare the days.
//
// A major focus here is optimization. This game is all about how big you can make space,
// how complex the rules can be, and how fast you can run time.
//
// This will manifest itself in several visible ways
// -pointers pointers pointers!
// -Avoidance of restrictive elements
//
// *note* threading is planned, but there is much else that must be designed first
//
game of life breeder gif animation from wikimedia
https://en.wikipedia.org/wiki/File:Conways_game_of_life_breeder_animation.gif Toobit - DIY virtual 2D physics development platform - 001](https://i.ytimg.com/vi/VefqCJikjhY/mqdefault.jpg)

