Uploaded August 2026 | Updated September 2026, 3 hours ago
A new Open World RPG begins. Be a part of the story form the begining. Early release available now. Free-Flow (no pay, no ads)
play.google.com/store/apps/details?id=org.dscript.flower&pcampaignid=web_share
FLOW-ER is the ultimate hybrid between a premium media player and an expansive, abstract adventure game. Step into a trance-like mind-scape where you play as the water, and your music controls the current.
Organize your audio streams, generate beat-driven arcade games, and hydrate a vast, infinite world... all in one app.
💧 The Ultimate Media Stream
Easily manage your audio files with folder support and playlist creation. Watch your tracks come alive with stunning, fluid visualizers.
🌊 Surge Through the Music
Play fast-paced tunnel and running mini-games that are procedurally generated by your music. The track you choose builds the course in real-time.
🌺 A Sea of Exploration
Wander through a massive, procedurally generated universe. Use your water form to bring the environment to life, discovering and collecting a massive variety of hidden flowers.
play.google.com/store/apps/details?id=org.dscript.flower&pcampaignid=web_share
A new Open World RPG begins. Be a part of the story form the begining. Early release available now. Free-Flow (no pay, no ads)
play.google.com/store/apps/details?id=org.dscript.flower&pcampaignid=web_share
FLOW-ER is the ultimate hybrid between a premium media player and an expansive, abstract adventure game. Step into a trance-like mind-scape where you play as the water, and your music controls the current.
Organize your audio streams, generate beat-driven arcade games, and hydrate a vast, infinite world... all in one app.
💧 The Ultimate Media Stream
Easily manage your audio files with folder support and playlist creation. Watch your tracks come alive with stunning, fluid visualizers.
🌊 Surge Through the Music
Play fast-paced tunnel and running mini-games that are procedurally generated by your music. The track you choose builds the course in real-time.
🌺 A Sea of Exploration
Wander through a massive, procedurally generated universe. Use your water form to bring the environment to life, discovering and collecting a massive variety of hidden flowers.
play.google.com/store/apps/details?id=org.dscript.flower&pcampaignid=web_share
![Toobit - DIY virtual 2D physics development platform - 001
SOURCE CODE and more info
http://github.com/vastencn/toobit
Primary goals so far are
Target : Small cheap ARM systems
Code : Semi-Optimized C Prototype
Application : Server based cellular automation platform
Toobit is a Project with documented development.
Video documentation is regularity done and frequent version backups are made as well.
This way the project is either useful as a framework and as a reference for the design of such a platform from scratch.
Features to date:
-function pointer based automation
(just design the physics as a function and pass that function into the core)
-Safe pointer based pre-processing
(faster access to neighborhood and no need to worry about boundaries)
-Server (Can handle HTTP request)
-Thin Terminal Client (Can deliver and then service a HTML5/Javascript/etc.. client)
-server raw output dump and client injection
-Threading core(lock stepped core of 3 threads to help max out cpu usage..[adjustable thread count coming..])
-Some basics like screen print, speed test, init functions etc..
Future plan.. too many to count but some are
-Mesh networking to allow them to join and sync into larger universes.
-serial node based processing (out from 1 is input into 2.... output 2 into input 3 etc..)
-Visual effects, music viz
-Unreal, Unity, Blender, etc.. pluigin to stream the output into the 3d world as textures, maps, particles, etc..
-so much more.. with little arm systems you could build complex networks of these and do all kinds of i/o :)
Youtube Playlist of Toobit Video Documentation
https://www.youtube.com/playlist?list=PLmSUTHzWYMaNGqxUQunqIu3TbsDL2QnI-
//
// TOOBIT v0.5
// 2d bit space simulation system
//
// Toobit is part software project, part experiment, part educational material
// Goals
// -Framework : develop an optimed platform for complex digital virtual physics systems
// -Study : experiment with said systems and seek shiny stuff
// -Educational Media : document the development on youtube with explaination
//
// Complex digital virtual physics systems means systems that have common rules applied
// constantly each frame of time to every point of space. Conways Game of Life is a
// well known example. Many much more complex systems have been devised and documented.
// The goal here is not to design one, but explore the developement of an optimized
// virtual physics design framework.
//
// I play with alot of embeded ARM systems these days, so I want fast, small and tight
// you have a dirty mind
//
// Just simple C, its what I am best at and what seems to be more rare the days.
//
// A major focus here is optimization. This game is all about how big you can make space,
// how complex the rules can be, and how fast you can run time.
//
// This will manifest itself in several visible ways
// -pointers pointers pointers!
// -Avoidance of restrictive elements
// -Heavy use of preprocessor
// -Recompile required for many config changes
//
// *note* threading is planned, but there is much else that must be designed first
//
// Youtube Playlist of Toobit Video Documentation
// https://www.youtube.com/playlist?list=PLmSUTHzWYMaNGqxUQunqIu3TbsDL2QnI-
Github Project : http://github.com/vastencn/toobit
Source code for all versions and stages of development
//
// TOOBIT v0.5
// 2d bit space simulation system
//
// Toobit is part software project, part experiment, part educational material
// Goals
// -Framework : develop an optimed platform for complex digital virtual physics systems
// -Study : experiment with said systems and seek shiny stuff
// -Educational Media : document the development on youtube with explaination
//
// Complex digital virtual physics systems means systems that have common rules applied
// constantly each frame of time to every point of space. Conways Game of Life is a
// well know example. Many much more complex systems have been devised and documented.
// The goal here is not to design one, but explore the developement of an optimized
// virtual physics design framework.
//
// I play with alot of embeded ARM systems these days, so I want fast, small and tight
// you have a dirty mind
//
// Just simple C, its what I am best at and what seems to be more rare the days.
//
// A major focus here is optimization. This game is all about how big you can make space,
// how complex the rules can be, and how fast you can run time.
//
// This will manifest itself in several visible ways
// -pointers pointers pointers!
// -Avoidance of restrictive elements
//
// *note* threading is planned, but there is much else that must be designed first
//
game of life breeder gif animation from wikimedia
https://en.wikipedia.org/wiki/File:Conways_game_of_life_breeder_animation.gif Toobit - DIY virtual 2D physics development platform - 001](https://i.ytimg.com/vi/VefqCJikjhY/mqdefault.jpg)









