Uploaded December 2013 | Updated September 2026, 6 hours ago
dscript.org/diy-copperichloride-make-your-own-cuprous-chloride
This video shows what you get when you put copper in a sealed bottle with heavily slated water. Over time a Puffy white power like substance will collect at the bottom. From what I can tell it is Copper I Chloride, and it passes the few simple tests.
Evaporating yielded a white power, the white powder did not dissolve in water, nor react to extreme heat, so it passed my "primitive alchemist methodology" aka my "goto DIY tests".. Air, Water Fire hehe.. next... Earth.. no.. no earth, no clue what that would be lol.. perhaps high pressures or impact?... next Electricity :D
I also do an electrolysis experiment with it. My hope for this experiment was that the copper(I) chloride would react and turn into copper(II)chloride, which does dissolve in water. I was further hoping the dissolved copper would migrate to the contact and electroplate it. This does not seem to have happened :( But the experiment does show some promise in a slightly revised approach :)
I did however manage to "grow copper oxide", moreover I grew an interesting "puffy structure" of copper oxide. At the extremities, where it was growing, it was red, but this quickly(in most places) faded to black.
It appears that the growth process was 2 staged,
first the copper(I)chloride turned into copper(I)oxide, Then the copper(I)oxide further oxidized into copper(II)oxide.
Now, I can't tell yet, but perhaps the "puffy dark mass" is connected enough to the copper wire that the mass itself could serve as an anode or cathode. Copper(II)oxide has been used as a cathode in batteries, so maybe there is hope.
Maybe there is a way to take my "water tech" with it corroding anodes and cathodes, and flush it with DIY copper(I)chloride mixture, and a "worn out system" can "regenerate its metal contacts" :) I'm sure there are plenty of ways to do this, I'm just looking for the simplest DIY method, keep in mind that the end goal is a DIY Water Computer.
Perhaps with a denser concentration of chopper(I)chloride, and with several intricate anodes/cathodes, maybe the copper oxide can be "grown into shape" and be dense enough to be "solid after dehydration".. hmm...
dscript.org/diy-copperichloride-make-your-own-cuprous-chloride
This video shows what you get when you put copper in a sealed bottle with heavily slated water. Over time a Puffy white power like substance will collect at the bottom. From what I can tell it is Copper I Chloride, and it passes the few simple tests.
Evaporating yielded a white power, the white powder did not dissolve in water, nor react to extreme heat, so it passed my "primitive alchemist methodology" aka my "goto DIY tests".. Air, Water Fire hehe.. next... Earth.. no.. no earth, no clue what that would be lol.. perhaps high pressures or impact?... next Electricity :D
I also do an electrolysis experiment with it. My hope for this experiment was that the copper(I) chloride would react and turn into copper(II)chloride, which does dissolve in water. I was further hoping the dissolved copper would migrate to the contact and electroplate it. This does not seem to have happened :( But the experiment does show some promise in a slightly revised approach :)
I did however manage to "grow copper oxide", moreover I grew an interesting "puffy structure" of copper oxide. At the extremities, where it was growing, it was red, but this quickly(in most places) faded to black.
It appears that the growth process was 2 staged,
first the copper(I)chloride turned into copper(I)oxide, Then the copper(I)oxide further oxidized into copper(II)oxide.
Now, I can't tell yet, but perhaps the "puffy dark mass" is connected enough to the copper wire that the mass itself could serve as an anode or cathode. Copper(II)oxide has been used as a cathode in batteries, so maybe there is hope.
Maybe there is a way to take my "water tech" with it corroding anodes and cathodes, and flush it with DIY copper(I)chloride mixture, and a "worn out system" can "regenerate its metal contacts" :) I'm sure there are plenty of ways to do this, I'm just looking for the simplest DIY method, keep in mind that the end goal is a DIY Water Computer.
Perhaps with a denser concentration of chopper(I)chloride, and with several intricate anodes/cathodes, maybe the copper oxide can be "grown into shape" and be dense enough to be "solid after dehydration".. hmm...







![Toobit - DIY virtual 2D physics development platform - 001
SOURCE CODE and more info
http://github.com/vastencn/toobit
Primary goals so far are
Target : Small cheap ARM systems
Code : Semi-Optimized C Prototype
Application : Server based cellular automation platform
Toobit is a Project with documented development.
Video documentation is regularity done and frequent version backups are made as well.
This way the project is either useful as a framework and as a reference for the design of such a platform from scratch.
Features to date:
-function pointer based automation
(just design the physics as a function and pass that function into the core)
-Safe pointer based pre-processing
(faster access to neighborhood and no need to worry about boundaries)
-Server (Can handle HTTP request)
-Thin Terminal Client (Can deliver and then service a HTML5/Javascript/etc.. client)
-server raw output dump and client injection
-Threading core(lock stepped core of 3 threads to help max out cpu usage..[adjustable thread count coming..])
-Some basics like screen print, speed test, init functions etc..
Future plan.. too many to count but some are
-Mesh networking to allow them to join and sync into larger universes.
-serial node based processing (out from 1 is input into 2.... output 2 into input 3 etc..)
-Visual effects, music viz
-Unreal, Unity, Blender, etc.. pluigin to stream the output into the 3d world as textures, maps, particles, etc..
-so much more.. with little arm systems you could build complex networks of these and do all kinds of i/o :)
Youtube Playlist of Toobit Video Documentation
https://www.youtube.com/playlist?list=PLmSUTHzWYMaNGqxUQunqIu3TbsDL2QnI-
//
// TOOBIT v0.5
// 2d bit space simulation system
//
// Toobit is part software project, part experiment, part educational material
// Goals
// -Framework : develop an optimed platform for complex digital virtual physics systems
// -Study : experiment with said systems and seek shiny stuff
// -Educational Media : document the development on youtube with explaination
//
// Complex digital virtual physics systems means systems that have common rules applied
// constantly each frame of time to every point of space. Conways Game of Life is a
// well known example. Many much more complex systems have been devised and documented.
// The goal here is not to design one, but explore the developement of an optimized
// virtual physics design framework.
//
// I play with alot of embeded ARM systems these days, so I want fast, small and tight
// you have a dirty mind
//
// Just simple C, its what I am best at and what seems to be more rare the days.
//
// A major focus here is optimization. This game is all about how big you can make space,
// how complex the rules can be, and how fast you can run time.
//
// This will manifest itself in several visible ways
// -pointers pointers pointers!
// -Avoidance of restrictive elements
// -Heavy use of preprocessor
// -Recompile required for many config changes
//
// *note* threading is planned, but there is much else that must be designed first
//
// Youtube Playlist of Toobit Video Documentation
// https://www.youtube.com/playlist?list=PLmSUTHzWYMaNGqxUQunqIu3TbsDL2QnI-
Github Project : http://github.com/vastencn/toobit
Source code for all versions and stages of development
//
// TOOBIT v0.5
// 2d bit space simulation system
//
// Toobit is part software project, part experiment, part educational material
// Goals
// -Framework : develop an optimed platform for complex digital virtual physics systems
// -Study : experiment with said systems and seek shiny stuff
// -Educational Media : document the development on youtube with explaination
//
// Complex digital virtual physics systems means systems that have common rules applied
// constantly each frame of time to every point of space. Conways Game of Life is a
// well know example. Many much more complex systems have been devised and documented.
// The goal here is not to design one, but explore the developement of an optimized
// virtual physics design framework.
//
// I play with alot of embeded ARM systems these days, so I want fast, small and tight
// you have a dirty mind
//
// Just simple C, its what I am best at and what seems to be more rare the days.
//
// A major focus here is optimization. This game is all about how big you can make space,
// how complex the rules can be, and how fast you can run time.
//
// This will manifest itself in several visible ways
// -pointers pointers pointers!
// -Avoidance of restrictive elements
//
// *note* threading is planned, but there is much else that must be designed first
//
game of life breeder gif animation from wikimedia
https://en.wikipedia.org/wiki/File:Conways_game_of_life_breeder_animation.gif Toobit - DIY virtual 2D physics development platform - 001](https://i.ytimg.com/vi/VefqCJikjhY/mqdefault.jpg)


