Uploaded April 2023 | Updated September 2026, 2 weeks ago
#megaman #battlenetwork #completion
BN4's introduction is done, which leads into the first main chapter. Last episode ended with ShadeMan kidnapping Roll, and taking her to a mysterious area of the Net.
This area is ElecTower Comp, and it's our first dungeon. It's quite probably the most simple so far, with just two rooms and a repeated puzzle. Expect BN4's dungeons to be like this, it's not gonna get too complex. The CyberBat puzzle though, it's quite annoying. Their position is really hard to track, and with random encounters enabled, it can become a frustrating task.
After the dungeon itself is over, it's time to face ShadeMan... except it's not. This is a scripted battle, that ends after just a few seconds, with ProtoMan coming in to save the day. However, the DarkChip that drops from the Vampire Navi has our characters intrigued. We'll see more of this later on.
Anyway, make sure to lend me your support with likes, subscribe if you liked what you've seen and comment down there if you have anything to tell me. Without anything else to say, have a nice day!
Follow me on Twitter: twitter.com/BurnCrowSP
#megaman #battlenetwork #completion
BN4's introduction is done, which leads into the first main chapter. Last episode ended with ShadeMan kidnapping Roll, and taking her to a mysterious area of the Net.
This area is ElecTower Comp, and it's our first dungeon. It's quite probably the most simple so far, with just two rooms and a repeated puzzle. Expect BN4's dungeons to be like this, it's not gonna get too complex. The CyberBat puzzle though, it's quite annoying. Their position is really hard to track, and with random encounters enabled, it can become a frustrating task.
After the dungeon itself is over, it's time to face ShadeMan... except it's not. This is a scripted battle, that ends after just a few seconds, with ProtoMan coming in to save the day. However, the DarkChip that drops from the Vampire Navi has our characters intrigued. We'll see more of this later on.
Anyway, make sure to lend me your support with likes, subscribe if you liked what you've seen and comment down there if you have anything to tell me. Without anything else to say, have a nice day!
Follow me on Twitter: twitter.com/BurnCrowSP








![MegaMan Battle Network 100% Guide/Walkthrough|Episode 9: Power up, power down|BurnCrowSP
#MegaMan #BattleNetwork #JackIn
Welcome everyone to my 100% Guide of MegaMan Battle Network.
Across this series of videos, I´ll fully complete this game while leveling up MegaMan to MAX, adquiring all the Battle Chips, defeating all the bosses, etc.
During all this series, make sure to check the description for further information about what´s happening on screen. I´ll make a quick log at the end of it about the Battle Chips I obtained during the episode, the location of HP Memories and Power Ups.
My objective with this walkthrough is to make the best non-commented video guide of MMBN, so I decided to create an overlay that shows MegaMan´s Status and the place I´m at.
That last thing may sound a bit unnecesary, but all of this game´s Internet areas look the exact same and are not named in-game. Getting to some places can be pretty hard.
That´s why on every moment you´ll have the position I´m at under the game screen.
So, I hope you support this project and let´s see how everything goes.
Well, this episode is much longer than the others. I covered a lot of things though. After recieving the WWW Pin, I went to unlock all of the pink doors that have upgrades or rewards locked behind them. Along the way, I managed to level up MegaMan up to Level 49, along with the Heat Armor located at Internet Area 4.
Right after, it was time to enter the HARDEST zone in the game, the Power Plant. Because navigating an invisible maze with a limited amount of time, along with random encounters should be easy, right...?
COMPLETION LOG
[During this episode, I obtained the next items and chips:
-GutsMan2 G, obtained after defeating GutsMan v3 with a 7-10 Rank.
-GutsPnch M, obtained after defeating GutsMan v3 with a 4-5 Rank.
-WoodMan W, obtained after defeating WoodMan v2 with any rank.
-@Sal item, dropped from a Blue Mystery Data at Sal´s Register.
-Recov120 A, dropped from a Green Mystery Data at Sal´s Register.
-HP Memory #16, recieved from Masa after defeating SharkMan on a Net Battle.
-TriSpear F, obtained after a battle with a Pirahna v2 virus at Masa´s Fish Stand.
-@Masa item, dropped from a Blue Mystery Data at Masa´s Fish Stand.
-TriSpear J, dropped from a Green Mystery Data at Masa´s Fish Stand.
-WWW Pin, recieved from Froid after completing the DenTown Chapter.
-TriLance M, dropped from a Green Mystery Data at Internet Area 1 (WWW Pin).
-PowerUp Program #6, dropped from a Green Mystery Data at Internet Area 2 (WWW Pin).
-CrossBomb B, obtained after a battle with a Beetank v2 virus at Internet Area 3.
-HP Memory #17, bought to the Net Merchant at Internet Area 3.
-FtrSword B, dropped from a Green Mystery Data at Internet Area 3 (WWW Pin).
-Heat Armor, bought to the Net Merchant at Internet Area 4.
-AquaSwrd A, dropped from a Green Mystery Data at Internet Area 4.
-Dynamyt1 O, obtained after a battle with Poitton viruses at Internet Area 4.
-HP Memory #18, bought to the Net Merchant at Internet Area 4.
-Ratton1 D, dropped from a Blue Mystery Data at Power Plant Comp 1.
-Recov120 C, dropped from a Blue Mystery Data at Power Plant Comp 1.
-Thunder1 G and A, obtained after battles with Billy viruses at Power Plant Comp.
-5000 Zenny, dropped from a Blue Mystery Data at Power Plant Comp 1.
-X-Panel3 G, dropped from a Blue Mystery Data at Power Plant Comp 1.
-1000 Zenny, dropped from a Blue Mystery Data at Power Plant Comp 2.
-RingZap2 L, obtained after a battle with a Prog v2 virus at Power Plant Comp 2-3-4.
-RingZap1 P and N, obtained after battles with Prog viruses at Power Plant Comp 1-2-3.
-800 Zenny, dropped from a Blue Mystery Data at Power Plant Comp 2.
-Typhoon A and B, obtained after battles with Fanner viruses at Power Plant Comp 2-3-4.
-1200 Zenny, dropped from a Blue Mystery Data at Power Plant Comp 2.
-CHIP LIBRARY: 63/175
-HP Memories collected: 18/45
-Power Up Programs collected: 6/12
-Armors collected: 2/3]
[FOLDER AT THE END OF THIS VIDEO:
-HiCannon F
-HiCannon G
-HiCannon I
-M-Cannon L
-Bubbler A
-Sword S
-WideSword S
-LongSword S
-FireSwrd B
-AquaTowr R
-FireTowr F
-IcePunch B
-Dash B
-TriSpear F
-DynaWave M x2
-TriLance M
-DynaWave S
-Dash G
-RingZap2 L
-MetGuard G
-Hammer A
-Heater F
-Recov200 L
-Steal S
-Mine1 G
-Cloud R
-Roll2 R
-GutsMan2 G
-FireMan F]
Anyway, be sure to lend me your support via likes, subbing and commenting on this video, so my channel can grow. Without anything else to say, have fun and sample text!
Follow me on Twitter: https://twitter.com/BurnCrowSP MegaMan Battle Network 100% Guide/Walkthrough|Episode 9: Power up, power down|BurnCrowSP](https://i.ytimg.com/vi/UswnwJsO3wU/mqdefault.jpg)

