Uploaded September 2017 | Updated September 2026, 2 weeks ago
This is my first success intentionally reproducing the elusive "dead and alive" glitch where the control of a player is loaded into a dead body. You can't shoot, move, throw grenades, enter vehicles, or anything else. All you can do is look around. This has been sought after since early on in the Halo 2 community due to the fact that the normal player can spawn with the dead guy, and he is invincible to damage from anything in the map like death barriers, the fall death, and all other damage with the exception of normal dead body deloading or falling outside the "existence barrier" typically below the maps. So you can throw him anywhere in the levels and as long as it is liveable space you can spawn with him. This is the key to unlocking almost limitless exploration on the maps
However, Halo 2 Anniversary on Master Chief Collection offers many new physics skulls, infinite ammo and grenades, checkpoints with low shields and many other huge advantages compared to the original game so it goes without saying that ancient tricking goals with this won't count unless done in the original game.
The basic explanation is that the player gets killed during a state where he is despawned and his respawn is "pending" and the player model is still vulnerable to injuries from vehicle collisions and flying objects like boxes. Upon respawn the game makes a mistake and loads the dead player just killed, and puts the character control interface in the dead body. For whatever reason the camera control still works. Freaky, huh?
This is my first success intentionally reproducing the elusive "dead and alive" glitch where the control of a player is loaded into a dead body. You can't shoot, move, throw grenades, enter vehicles, or anything else. All you can do is look around. This has been sought after since early on in the Halo 2 community due to the fact that the normal player can spawn with the dead guy, and he is invincible to damage from anything in the map like death barriers, the fall death, and all other damage with the exception of normal dead body deloading or falling outside the "existence barrier" typically below the maps. So you can throw him anywhere in the levels and as long as it is liveable space you can spawn with him. This is the key to unlocking almost limitless exploration on the maps
However, Halo 2 Anniversary on Master Chief Collection offers many new physics skulls, infinite ammo and grenades, checkpoints with low shields and many other huge advantages compared to the original game so it goes without saying that ancient tricking goals with this won't count unless done in the original game.
The basic explanation is that the player gets killed during a state where he is despawned and his respawn is "pending" and the player model is still vulnerable to injuries from vehicle collisions and flying objects like boxes. Upon respawn the game makes a mistake and loads the dead player just killed, and puts the character control interface in the dead body. For whatever reason the camera control still works. Freaky, huh?










