Uploaded August 2021 | Updated September 2026, 2 hours ago
In this video we see how we can call a callback function in JS every time an object in the patcher changes state.
This is useful for example for creating dynamic UI that can be reduced or expanded without having to use patchcoord connections.
Introductory video to JS scripting in Max ► youtu.be/uQBaZdqpnio
Download the patch and JS file from my Patreon (1€ Tier) ►
patreon.com/posts/patcher-in-js-55403240
Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
Take a look at my shared patches ► federicofoderaro.com/patches.html
#maxmsp #cycling74 #tutorials #javascript #scripting #objlistener #thispatcher
In this video we see how we can call a callback function in JS every time an object in the patcher changes state.
This is useful for example for creating dynamic UI that can be reduced or expanded without having to use patchcoord connections.
Introductory video to JS scripting in Max ► youtu.be/uQBaZdqpnio
Download the patch and JS file from my Patreon (1€ Tier) ►
patreon.com/posts/patcher-in-js-55403240
Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
Take a look at my shared patches ► federicofoderaro.com/patches.html
#maxmsp #cycling74 #tutorials #javascript #scripting #objlistener #thispatcher



![Particles System in Max/MSP Series | 05: Noise 3D Flow Field with [jit.bfg]
Download the patch here (patch will be publicly available after a week from the video release):
https://www.patreon.com/posts/40947360
Take a look at all my tutorials videos:
https://www.federicofoderaro.com/videoTutorials.html
Take a look at my shared patches:
https://www.federicofoderaro.com/patches.html
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals:
https://www.patreon.com/mediacoding
#MaxMSP #Cycling74 #Jitter #Particles Particles System in Max/MSP Series | 05: Noise 3D Flow Field with [jit.bfg]](https://i.ytimg.com/vi/OdR6Snv1lME/mqdefault.jpg)





![Max/MSP Jitter 8.3 Features Walkthrough | Special Guests Rob Ramirez & Matteo Marson
In this video I have two very special guests with me: Rob Ramirez and Matteo Marson from the C74 Jitter Team.
Together we take an in-depth look at the new Jitter features introduced with the Max 8.3 version update, and Matteo gives us a sneak peak of some features which are not yet available.
The features shown include the new object [ jit.gl.pbr ] for extremely good looking rendering, and the mask mode for [ jit.gl.meshwarp ].
Enjoy!
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #cycling74 #jitter #Max 8.3 #PBR Max/MSP Jitter 8.3 Features Walkthrough | Special Guests Rob Ramirez & Matteo Marson](https://i.ytimg.com/vi/S7xPbjICNsw/mqdefault.jpg)
