Max 9.1 - Using External Files in your Jitter Shaders with #include @AmazingMaxStuff
Max 9.1 - Using External Files in your Jitter Shaders with #include  @AmazingMaxStuff
Uploaded May 2026 | Updated September 2026, 4 days ago
In this video we see how to use the #include glsl pre-processor statement.
This allows us to include other files with glsl code in them inside your shaders.
We look at this in preparation to introduce the LYGIA package in the next video, which allows us to expand our shader vocabulary immensely.
In this video we also see how to get a custom shader running on your 3d shapes from the ground up.

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Max 9.1 - Using External Files in your Jitter Shaders with #include

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