Material Workflows in Omniverse with NVIDIA MDL @NVIDIAGameDeveloper
Material Workflows in Omniverse with NVIDIA MDL  @NVIDIAGameDeveloper
Uploaded July 2019 | Updated September 2026, 2 weeks ago
NVIDIA’s Lutz Kettner and Jan Jordan discuss the basics of NVIDIA's material definition language (MDL), showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.

Learn More: nvda.ws/3vuespK
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Material Workflows in Omniverse with NVIDIA MDL

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