Uploaded April 2023 | Updated September 2026, 3 weeks ago
Real-Time Path Tracing is now more accessible to developers and will accelerate the creation of ultra-realistic game worlds. Watch this overview to see the technology that makes this rendering advancement possible, the components in the newly released NVIDIA RTX Path Tracing SDK and tips for getting started today.
Download RTX Path Tracing SDK: bit.ly/43smLS4
Explore presentations from GTC that dive into Path Tracing:
How to Build a Real-time Path Tracer: bit.ly/3GzL1b8
Advancing Real-Time Path Tracing with Neural Radiance Cache: bit.ly/3miMBHK
Technical References:
RTXDI: developer.nvidia.com/rtx/ray-tracing/rtxdi
RTXGI: developer.nvidia.com/rtx/ray-tracing/rtxgi
NRD: developer.nvidia.com/rtx/ray-tracing/rt-denoisers
DLSS: developer.nvidia.com/rtx/dlss
SER: developer.nvidia.com/rtx/path-tracing/nvapi/get-started
ReSTIR-DI: research.nvidia.com/publication/2020-07_spatiotemporal-reservoir-resampling-real-time-ray-tracing-dynamic-direct
ReSTIR-GI: research.nvidia.com/publication/2021-06_restir-gi-path-resampling-real-time-path-tracing
ReSTIR-PT: research.nvidia.com/publication/2022-07_generalized-resampled-importance-sampling-foundations-restir
ReGIR (chapter 23): realtimerendering.com/raytracinggems/rtg2
NRC: research.nvidia.com/publication/2021-06_real-time-neural-radiance-caching-path-tracing
PSTF: arxiv.org/pdf/2005.07547.pdf
NVRHI and Donut: developer.nvidia.com/blog/writing-portable-rendering-code-with-nvrhi
Mr Zyanide's blog (ReSTIR): zyanidelab.com
Kajiya renderer (ReSTIR-GI): github.com/EmbarkStudios/kajiya/blob/main/docs/gi-overview.md
Real-Time Path Tracing is now more accessible to developers and will accelerate the creation of ultra-realistic game worlds. Watch this overview to see the technology that makes this rendering advancement possible, the components in the newly released NVIDIA RTX Path Tracing SDK and tips for getting started today.
Download RTX Path Tracing SDK: bit.ly/43smLS4
Explore presentations from GTC that dive into Path Tracing:
How to Build a Real-time Path Tracer: bit.ly/3GzL1b8
Advancing Real-Time Path Tracing with Neural Radiance Cache: bit.ly/3miMBHK
Technical References:
RTXDI: developer.nvidia.com/rtx/ray-tracing/rtxdi
RTXGI: developer.nvidia.com/rtx/ray-tracing/rtxgi
NRD: developer.nvidia.com/rtx/ray-tracing/rt-denoisers
DLSS: developer.nvidia.com/rtx/dlss
SER: developer.nvidia.com/rtx/path-tracing/nvapi/get-started
ReSTIR-DI: research.nvidia.com/publication/2020-07_spatiotemporal-reservoir-resampling-real-time-ray-tracing-dynamic-direct
ReSTIR-GI: research.nvidia.com/publication/2021-06_restir-gi-path-resampling-real-time-path-tracing
ReSTIR-PT: research.nvidia.com/publication/2022-07_generalized-resampled-importance-sampling-foundations-restir
ReGIR (chapter 23): realtimerendering.com/raytracinggems/rtg2
NRC: research.nvidia.com/publication/2021-06_real-time-neural-radiance-caching-path-tracing
PSTF: arxiv.org/pdf/2005.07547.pdf
NVRHI and Donut: developer.nvidia.com/blog/writing-portable-rendering-code-with-nvrhi
Mr Zyanide's blog (ReSTIR): zyanidelab.com
Kajiya renderer (ReSTIR-GI): github.com/EmbarkStudios/kajiya/blob/main/docs/gi-overview.md










