Neural Shading Course: Part 7 - How to Get the Best Hardware Acceleration using Cooperative Vectors @NVIDIAGameDeveloper
Neural Shading Course: Part 7 - How to Get the Best Hardware Acceleration using Cooperative Vectors  @NVIDIAGameDeveloper
Uploaded November 2025 | Updated September 2026, 3 weeks ago
In this video, you'll learn how to map MLP layers onto tensor-core hardware using cooperative vectors across APIs (D3D12/Vulkan/Metal). Shows inference and training paths, layouts, atomics, and custom autodiff wrappers.

View course playlist: youtube.com/playlist?list=PL4FII4B-zM0fUVFXDePii9KjJE-uZDn3X

Access NVIDIA resources for game developers: developer.nvidia.com/industries/game-development

Learn about NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with photo-realistic visuals: developer.nvidia.com/rtx-kit
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Neural Shading Course: Part 7 - How to Get the Best Hardware Acceleration using Cooperative Vectors

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