Uploaded May 2022 | Updated September 2026, 2 weeks ago
UNIGINE’s own technical artist Ivan Muravsky covers everything you need to know to start interacting with the Material Graph.
Get acquainted with the interface and its main components. Learn how to apply textures, depth, roughness to materials; get to know how to work with blend masks; main principles of tessellation, translucency and opacity, how to create parallax interior seen in windows, realistic puddles and a lot more!
The live stream content:
00:02:35 Creating a material to illustrate how to blend multiple layers inside the Opaque PBR. The Material Graph Editor interface overview
00:04:57 Creating a SampleTexture node, input colors
00:09:14 Connector options
00:12:05 Setting the brick material color
00:14:20 Adding the normal map and roughness texture
00:19:35 Creating sliders to control roughness, contrast and intensity of the mask
00:29:31 Adding a layer atop the brick wall
00:29:55 Demonstrating how to use the Portal In and Portal Out nodes
00:32:50 Using the Group parameter to arrange the material parameters in the material interface
00:43:06 Applying the Normal map data
00:49:34 Using portals to simplify the node graph representation
00:53:25 Creating an Mesh Alpha Test PBR to be used for vegetation
00:57:19 Tesselating the tree trunk parts
01:07:43 Creating puddles using the Ortho Decal material
01:30:54 Material subgraphs
01:34:51 Interior parallax subgraph overview and recreation
01:54:49 Q&A
UNIGINE’s own technical artist Ivan Muravsky covers everything you need to know to start interacting with the Material Graph.
Get acquainted with the interface and its main components. Learn how to apply textures, depth, roughness to materials; get to know how to work with blend masks; main principles of tessellation, translucency and opacity, how to create parallax interior seen in windows, realistic puddles and a lot more!
The live stream content:
00:02:35 Creating a material to illustrate how to blend multiple layers inside the Opaque PBR. The Material Graph Editor interface overview
00:04:57 Creating a SampleTexture node, input colors
00:09:14 Connector options
00:12:05 Setting the brick material color
00:14:20 Adding the normal map and roughness texture
00:19:35 Creating sliders to control roughness, contrast and intensity of the mask
00:29:31 Adding a layer atop the brick wall
00:29:55 Demonstrating how to use the Portal In and Portal Out nodes
00:32:50 Using the Group parameter to arrange the material parameters in the material interface
00:43:06 Applying the Normal map data
00:49:34 Using portals to simplify the node graph representation
00:53:25 Creating an Mesh Alpha Test PBR to be used for vegetation
00:57:19 Tesselating the tree trunk parts
01:07:43 Creating puddles using the Ortho Decal material
01:30:54 Material subgraphs
01:34:51 Interior parallax subgraph overview and recreation
01:54:49 Q&A










