How To Use Particle Systems to Create Fountain with Sparks - UNIGINE 2 Quick Tips @UNIGINE_Official
How To Use Particle Systems to Create Fountain with Sparks - UNIGINE 2 Quick Tips  @UNIGINE_Official
Uploaded February 2021 | Updated September 2026, 2 weeks ago
A particle system is a universal method for dynamic effects simulation (fire, smoke, explosions, fountains, etc.). Particles are represented by point masses forming the volume of primitives that may change their position and form over time.
This video demonstrates the process of creating a fountain with sparks using a couple of particle systems (parent-child).

More on using particle systems in UNIGINE 2: https://l.unigine.com/by4i6GQN5

Download UNIGINE 2 SDK: https://l.unigine.com/h2UA4okwL
How To Use Particle Systems to Create Fountain with Sparks - UNIGINE 2 Quick TipsMaritime - UNIGINE 2 Sim Industry Use CasesProcedural Texturing - UNIGINE 2 Engine EssentialsThe Second UNIGINE Community Online Hackathon Opening StreamHow To Create a Final Build for a C++ Project - UNIGINE 2 Quick TipsUNIGINE Engine 2.8 ReleaseSSRTGI Ambient LightHow To Reach Out UNIGINE Support Team  - UNIGINE 2 Quick TipsCut Out Unwanted Reflections in Occluded Areas of Irregular-Shaped Rooms - UNIGINE 2 Quick TipsTextures - UNIGINE 2 Engine EssentialsContent Optimization - UNIGINE Editor 2 EssentialsUNIGINE Engine 2.19.1 Feature Highlights
UNIGINE |

How To Use Particle Systems to Create Fountain with Sparks - UNIGINE 2 Quick Tips

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER