UNIGINE Essentials: Georeferenced Terrain Generation Using Sandworm, Part 1/6 @UNIGINE_Official
UNIGINE Essentials: Georeferenced Terrain Generation Using Sandworm, Part 1/6  @UNIGINE_Official
Uploaded March 2023 | Updated September 2026, 2 weeks ago
Sandworm is the tool for procedural recreating parts of the real world using provided geospatial data. From big cities to country landscapes, any terrain can be generated with ease following instructions shown in our new series of tutorials.
Note: Described functionality is not available in the Community SDK. To use the Sandworm Tool, upgrade to Engineering/SIM SDK.
In the 1st part of this tutorial:
00:00 Intro
01:05 Data sources
02:38 Create a Sandworm project
04:30 Adding georeferenced image sources
06:30 Adding tilemap service (TMS) sources
10:11 Coordinate systems
12:45 Generation settings
12:53 Terrain formats
13:26 Export area
14:16 Export data types
14:33 Output projection
16:27 Quality settings
17:38 Output settings
18:37 First look at the created terrain
UNIGINE Essentials: Georeferenced Terrain Generation Using Sandworm, Part 1/6UNIGINE Engine 2.13 Release - GPU Lightmapper, Volumetric Clouds Upgrade, Better AA, Terrain ToolsLandscape Terrain - UNIGINE 2 Engine EssentialsAviation Project Templates: Expert Review (UNIGINE 2 Sim SDK)How To Quickly Replace Assets - UNIGINE 2 Quick TipsHow to Enable version control for your project via Git - UNIGINE 2 Quick TipsUNIGINE Engine 2.18.1 Feature HighlightsMicroprofile for Artists - UNIGINE 2 Engine AdvancedDelete Unused Assets from the Final Build - UNIGINE 2 Quick TipsHow To Use Particle Systems to Create Fountain with Sparks - UNIGINE 2 Quick TipsMaritime - UNIGINE 2 Sim Industry Use CasesProcedural Texturing - UNIGINE 2 Engine Essentials
UNIGINE |

UNIGINE Essentials: Georeferenced Terrain Generation Using Sandworm, Part 1/6

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER