Uploaded December 2023 | Updated September 2026, 2 weeks ago
Now that we’ve imported our 3D assets, it’s time to make them look great and function correctly. In Part 7 of the Unreal Engine 5 Tutorial Series, we dive into the Static Mesh Editor.
I’ll show you how to navigate this specific editor to assign materials to different slots, check your model’s collision, and prepare your assets so they are officially ready to be placed in your game level!
📦 DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: -- gamedevacademy.gumroad.com/l/UE5coursefiles
📺 WATCH THE FULL SERIES PLAYLIST: -- youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this static mesh guide, we cover:
- Static Mesh Editor Tour: Understanding the workspace for your 3D models.
- Material Slots: How to assign materials to specific parts of your mesh.
- Collision Check: Ensuring your player doesn't fall through the floor!
- Asset Properties: Key settings to tweak before building your level.
Navigation:
⬅️ PREVIOUS LESSON (#6): youtu.be/4zO3oWRbm6M
➡️ NEXT LESSON (#8): youtu.be/rNFcBHpbWrc
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #GameDev #StaticMesh #UnrealEngineTutorial #GameAssets #Materials #LevelDesign #LearnUE5
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord ♥
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S
Now that we’ve imported our 3D assets, it’s time to make them look great and function correctly. In Part 7 of the Unreal Engine 5 Tutorial Series, we dive into the Static Mesh Editor.
I’ll show you how to navigate this specific editor to assign materials to different slots, check your model’s collision, and prepare your assets so they are officially ready to be placed in your game level!
📦 DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: -- gamedevacademy.gumroad.com/l/UE5coursefiles
📺 WATCH THE FULL SERIES PLAYLIST: -- youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this static mesh guide, we cover:
- Static Mesh Editor Tour: Understanding the workspace for your 3D models.
- Material Slots: How to assign materials to specific parts of your mesh.
- Collision Check: Ensuring your player doesn't fall through the floor!
- Asset Properties: Key settings to tweak before building your level.
Navigation:
⬅️ PREVIOUS LESSON (#6): youtu.be/4zO3oWRbm6M
➡️ NEXT LESSON (#8): youtu.be/rNFcBHpbWrc
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #GameDev #StaticMesh #UnrealEngineTutorial #GameAssets #Materials #LevelDesign #LearnUE5
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord ♥
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S










