Uploaded April 2025 | Updated September 2026, 2 weeks ago
It's time to take control! In Part 37 of the Unreal Engine 5 Tutorial Series, we reach the final step of our character chapter: making "Blip" the fully playable hero of our game.
In this lesson, you will learn how to create a Character Blueprint, swap in your custom Skeletal Mesh, and link the Animation Blueprint we built in the previous step. We also dive into Game Modes and World Settings to ensure Unreal Engine knows exactly which character to spawn when you hit play. Finally, we’ll do some essential "bug fixing" to make sure our previous gameplay features—like fire damage and keycards—work perfectly with our new custom character!
📦 DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
📺 WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this Character Blueprint tutorial, we cover:
- Character BP Setup: Duplicating and customizing the Third Person Character base.
- Component Management: Swapping Mesh and Animation Blueprint references.
- Game Mode Configuration: Creating a custom Game Mode to define your default pawn.
- World Settings vs. Project Settings: Understanding where to override your game rules.
- Gameplay Integration: Updating Fire Damage, Keycards, and Doors to recognize Blip.
- Testing & Debugging: Ensuring smooth controls and interaction using a gamepad or keyboard.
Navigation:
⬅️ PREVIOUS LESSON (#36): youtu.be/bmg8jf-_mWo
➡️ NEXT LESSON (#38): youtu.be/BL6eE37lsD4
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #CharacterBlueprint #GameDev #GameMode #IndieDev #UnrealEngineTutorial #LearnUE5 #Blueprints #GameDevelopment
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youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord ♥
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S
It's time to take control! In Part 37 of the Unreal Engine 5 Tutorial Series, we reach the final step of our character chapter: making "Blip" the fully playable hero of our game.
In this lesson, you will learn how to create a Character Blueprint, swap in your custom Skeletal Mesh, and link the Animation Blueprint we built in the previous step. We also dive into Game Modes and World Settings to ensure Unreal Engine knows exactly which character to spawn when you hit play. Finally, we’ll do some essential "bug fixing" to make sure our previous gameplay features—like fire damage and keycards—work perfectly with our new custom character!
📦 DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
📺 WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this Character Blueprint tutorial, we cover:
- Character BP Setup: Duplicating and customizing the Third Person Character base.
- Component Management: Swapping Mesh and Animation Blueprint references.
- Game Mode Configuration: Creating a custom Game Mode to define your default pawn.
- World Settings vs. Project Settings: Understanding where to override your game rules.
- Gameplay Integration: Updating Fire Damage, Keycards, and Doors to recognize Blip.
- Testing & Debugging: Ensuring smooth controls and interaction using a gamepad or keyboard.
Navigation:
⬅️ PREVIOUS LESSON (#36): youtu.be/bmg8jf-_mWo
➡️ NEXT LESSON (#38): youtu.be/BL6eE37lsD4
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #CharacterBlueprint #GameDev #GameMode #IndieDev #UnrealEngineTutorial #LearnUE5 #Blueprints #GameDevelopment
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord ♥
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S










